Available to hire
Hi, I’m Jimmy Yen, a Senior 3D Artist and generalist with 13+ years of experience across film/VFX, AR/XR, games, and product visualization. I thrive across the full pipeline—from modeling and lookdev to lighting and rendering—and I enjoy collaborating with cross-disciplinary teams to turn ideas into compelling visuals.
I’ve led small cross-functional teams, helped shape production pipelines, and stay hands-on with 3D work to ensure quality and on-time delivery. I’m comfortable working remotely or on-site and bring clear communication and creative direction to every project.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Chinese
Fluent
Japanese
Advanced
Work Experience
3D Artist (Contract) at Skyedge Studios Inc.
June 1, 2024 - PresentCreated 3D characters, environments, and props for VFX productions, handling the full asset pipeline from modeling through look development (lookdev) to rigging and rendering. Executed lookdev, lighting, and rendering using Houdini (RenderMan) and Maya (Redshift); managed rendering project submissions and guided pipelines through Fox Renderfarm. Key projects included Salesforce brand characters Astro and Codey; Agentforce character lineup; and Salesforce F1 ad screens at the Las Vegas Sphere (2024–2025).
Lead 3D Artist / COO at Novaby
June 1, 2019 - June 1, 2024Led a cross-functional team of 3D/2D artists across AR/XR, product visualization, games, and VFX production, serving as the communication hub between tech, design, and production. Oversaw all projects from early prototyping through final delivery and post-launch maintenance; contributed hands-on as a 3D artist on every production. Designed and iterated the studio's 3D production pipeline and workflow, providing artistic direction and technical guidance to the team. Key projects included Spider-Man across the Spider-Verse AR (Alexa), Star Wars AR Messenger, Halo Group Effect, Jurassic World Dinotracker, and the Orange Bird Photo Pass Lens for Disney/Snap. Clients included Seattle Sounders FC, Toyota USA, American Battle Field Trust, The Strong National Museum of Play, MOHAI, Snap, Trigger XR, and more.
Unity Artist (Contract) at Alibaba
February 1, 2019 - May 1, 2019Created 3D visualization and real-time content in Unity for an unannounced experimental XR experience. Collaborated closely with designers and engineers to meet project requirements and quality standards, translating concepts into interactive visuals and ensuring performance targets.
3D Artist at Houzz
June 1, 2017 - June 1, 2018Created 3D content and lookdev for Houzz's AR interior design experience (View in My Room). Delivered high-quality 3D assets on demanding schedules while collaborating with engineering teams to integrate assets into the AR pipeline.
Freelance 3D Artist at Self-Employed
January 1, 2014 - January 1, 2017Provided 3D modeling, texturing, lookdev, and animation services to a diverse range of clients and teams. Managed small artist teams on larger-scale projects to meet production requirements, delivering assets for film/VFX, games, and marketing.
Senior 3D Artist at Cheer Digiart
October 1, 2010 - September 1, 2013Worked as a 3D modeller and animator on VFX, animation, and visual effects productions. Contributed to major projects including Lightning Returns: Final Fantasy XIII, Final Fantasy XIV: A Realm Reborn, Tomb Raider (2013), Paddle Pop Adventures, and the Gun Stratos arcade series. Regularly shifted roles to meet production demands, collaborating with artists, directors, and clients under tight schedules.
Education
MFA in 3D Modeling, Animation & Visual Effects at Academy of Art University
June 1, 2014 - May 1, 2017Bachelor of Arts in Philosophy at Tunghai University
September 1, 2003 - June 1, 2008Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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