I'm a Games Programmer with almost five years of hands-on experience crafting gameplay systems, solving complex technical challenges, and developing tools that help teams across the engine. I enjoy building robust AI, combat mechanics, and scalable gameplay flows that are performant and maintainable. Most recently, I contributed to a high-profile Sony/Meta collaboration on Men in Black: Most Wanted VR, working on a range of AI systems, including friendly NPC behaviours, enemy combat logic, and boss encounters, with a notable focus on the Berserker boss AI.

Jack Bird

I'm a Games Programmer with almost five years of hands-on experience crafting gameplay systems, solving complex technical challenges, and developing tools that help teams across the engine. I enjoy building robust AI, combat mechanics, and scalable gameplay flows that are performant and maintainable. Most recently, I contributed to a high-profile Sony/Meta collaboration on Men in Black: Most Wanted VR, working on a range of AI systems, including friendly NPC behaviours, enemy combat logic, and boss encounters, with a notable focus on the Berserker boss AI.

Available to hire

I’m a Games Programmer with almost five years of hands-on experience crafting gameplay systems, solving complex technical challenges, and developing tools that help teams across the engine. I enjoy building robust AI, combat mechanics, and scalable gameplay flows that are performant and maintainable.

Most recently, I contributed to a high-profile Sony/Meta collaboration on Men in Black: Most Wanted VR, working on a range of AI systems, including friendly NPC behaviours, enemy combat logic, and boss encounters, with a notable focus on the Berserker boss AI.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Games Programmer at Konglomerate Games
April 20, 2021 - November 20, 2023
VR-focused development covering Boss Encounter Design (Berserker) with multi-phase behavior, Utility AI-driven NPCs, and VR-specific combat systems. Led navigation refinements with NavMesh cuts and off-mesh links for dynamic obstacles, implemented sensory systems (visual/audio cues), and extended the Mission Flow visual scripting system with custom nodes for Conditions, Actions, and Triggers. Built interactive objects with network replication (vending machines, keypads, elevators, doors) and contributed to the Sony/Meta Men in Black: Most Wanted VR collaboration, focusing on friendly NPCs, enemy AI, and boss encounters.

Education

Bachelor of Arts 2:1 - Games Development: Programming at Falmouth University
January 1, 2017 - January 1, 2020
BTEC D*DD - VFX & Animation at Amersham & Wycombe College
January 1, 2015 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment