JZ

I am a multi-platform full-stack architect with a strong background in C++, graphics, and mobile engineering.

About

I am a multi-platform full-stack architect with a strong background in C++, graphics, and mobile engineering. My work focuses on innovative blockchain solutions, especially in Web3 development, including AI integrations. I thrive on tackling complex challenges and building user-friendly applications. In my past roles, I’ve led diverse teams and projects, showcasing my leadership and technical skills.

I’m passionate about the intersection of technology and creativity, constantly exploring new tools and technologies to enhance my work. Whether it’s developing smart contracts or optimizing 3D rendering engines, I approach each task with a commitment to excellence and innovation.

  • Joined March 2026

Industry experience

  • Software & Internet
  • Gaming
  • Media & Entertainment
  • Professional Services
  • Education

Projects · 1

I built a blockchain-based poker game with a hybrid on-chain/off-chain architecture. The game logic runs off-chain for performance, while settlement and NFT assets are handled on-chain to ensure trust and transparency.

I’d like to invite you to experience all the features of my blockchain game by visiting the testnet:
http://43.163.114.175:3001/
Technically, I’m experienced with Solidity, EVM, and tools like Foundry and Hardhat, and I’ve worked with multiple chains including TRON and Ethereum testnets.
I see myself as a full-stack architect who can take a product from 0 to 1, and I’m particularly interested in applying my system design experience to Web3 products.

  • Blockchain Developer

Work experience· 8 roles

Web3 Full-Stack Developer & AI Explorer · Entrepreneurial PracticeSep 2025 – Present · 1 yr 3 mos

I designed and deployed a vintage poker blockchain game, focusing on hybrid architecture and smart contract integration. This role involved extensive use of Solidity and the development of DApps for real-time communication and automated testing.

3D Graphics Engine Architect · HuaweiApr 2020 – Sep 2025 · 5 yrs 6 mos

As a Level 20 Technical Expert, I led the design and implementation of a 3D rendering engine and physics engine architecture, optimizing power consumption and enhancing graphics performance.

OpenHarmony 3D Graphics Engine Technical Expert / Maps Senior Technical Director · HuaweiApr 2020 – Sep 2025 · 5 yrs 6 mos

Led design and implementation of AGP 3D rendering engine and physics engine; integrated 3D editor with DevEco Studio; optimized HDR, color gamut, and AR glasses screen mirroring; achieved 30% power savings via texture resolution optimization. Built and led four teams for Huawei Maps; launched international Maps version with 50+ features; achieved 99.9% stability. Designed dual-architecture rendering, implemented LOD tile rendering (20%+ traffic reduction, 10%+ power savings), and accelerated MapKit loading (10s to 1s). Drove Vulkan adoption, AR navigation, on-device DL training, and dynamic UI framework.

Technical Director · Didi Maps SDKDec 2016 – Apr 2020 · 3 yrs 5 mos
Maps SDK Technical Director / D9 Senior Expert · DidiDec 2016 – Apr 2020 · 3 yrs 5 mos
AR Navigation Technical Director / System Architect · BaiduJul 2016 – Dec 2016 · 6 mos
Senior Engineer · TencentMar 2008 – Jul 2016 · 8 yrs 5 mos
Team Leader / Senior Engineer (T3.3) · Tencent Maps Core DevelopmentMar 2008 – Jul 2016 · 8 yrs 5 mos

Education

Master's Degree, Embedded Software Engineering · Beijing University of Aeronautics and Astronautics2006 – 2010
Master's Degree · Beijing University of Aeronautics and Astronautics2006 – 2010

Certifications and awards

Project Manager Certification Information Industry Department, System Integration Project Manager2005

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