For just over a decade, my career has been a continuous learning curve. I learned early on how to maximise every hour, constantly stopping, rewinding, and analysing the best work to master new techniques and integrate them into my own. The fundamental skills from my education—critical thinking and independent learning—are my most valuable assets. This foundation let me become a multidisciplinary designer, proficient across graphic design, 3D modelling, rendering, animation, motion graphics, and web/UX design. As an in-house designer, I manage end-to-end delivery of graphic, 3D, and motion design, working independently on briefs from concept to completion. I use Adobe Creative Suite, Blender, and SketchUp Pro to produce everything from marketing content to technical drawings. I’ve led small teams, collaborated with architects and clients, and delivered fenestration solutions, brand identity work, and visualisations that support decision-making and client approvals.

Jae Johnson

5.0 (1 review)

For just over a decade, my career has been a continuous learning curve. I learned early on how to maximise every hour, constantly stopping, rewinding, and analysing the best work to master new techniques and integrate them into my own. The fundamental skills from my education—critical thinking and independent learning—are my most valuable assets. This foundation let me become a multidisciplinary designer, proficient across graphic design, 3D modelling, rendering, animation, motion graphics, and web/UX design. As an in-house designer, I manage end-to-end delivery of graphic, 3D, and motion design, working independently on briefs from concept to completion. I use Adobe Creative Suite, Blender, and SketchUp Pro to produce everything from marketing content to technical drawings. I’ve led small teams, collaborated with architects and clients, and delivered fenestration solutions, brand identity work, and visualisations that support decision-making and client approvals.

Available to hire

For just over a decade, my career has been a continuous learning curve. I learned early on how to maximise every hour, constantly stopping, rewinding, and analysing the best work to master new techniques and integrate them into my own. The fundamental skills from my education—critical thinking and independent learning—are my most valuable assets. This foundation let me become a multidisciplinary designer, proficient across graphic design, 3D modelling, rendering, animation, motion graphics, and web/UX design.

As an in-house designer, I manage end-to-end delivery of graphic, 3D, and motion design, working independently on briefs from concept to completion. I use Adobe Creative Suite, Blender, and SketchUp Pro to produce everything from marketing content to technical drawings. I’ve led small teams, collaborated with architects and clients, and delivered fenestration solutions, brand identity work, and visualisations that support decision-making and client approvals.

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Language

English
Fluent

Work Experience

Creative Lead at Architectural Vision Systems
January 11, 2021 - Present
Creative Designer at JCK Renovations
November 23, 2025 - January 1, 2025
Creative Lead at Architectural Vision Systems
January 1, 2021 - November 23, 2025
At JCK Group, as Creative Lead, I evolved to oversee graphic, 3D, and motion design across architectural visualisation projects. I utilised Adobe Creative Suite, 3DS Max, Corona Renderer, Blender, SketchUp Pro, and Google Suite to deliver visually compelling marketing materials, client presentations, and in-house assets. The role demanded continuous learning, adapting to new workflows, and maintaining high standards across multidisciplinary teams.
Graphic Designer at JCK Renovations
January 1, 2021 - January 1, 2021
Led branding, marketing, and copywriting initiatives across print and digital platforms, including social media strategy and paid advertising. Produced 3D visualisations and animations to support client presentations and marketing materials. Managed the lifecycle of renovation projects, budgeting, procurement, and coordination with subcontractors. Designed UX/UI and web interfaces, implemented SEO strategies, created architectural photography, and authored survey reports, estimates, and invoices. Drove in-house 3D visualisations and drafting to improve efficiency and consistency on large projects across Kent.
Graphic Designer at JCK Renovations
January 1, 2015 - January 1, 2021
Led branding and copywriting across print and digital platforms, produced 3D visualisations and animations to support client presentations, and brought services in-house to reduce subcontractor costs. Facilitated cross-disciplinary communication among architects and engineers to ensure project output aligned with brand. Designed UX/UI and web interfaces, implemented SEO strategies, and drafted CAD drawings and floorplans for construction and planning permission. Managed accounting, procurement, and recruitment, and produced survey reports, estimates, and invoices.
Elected Youth Officer at Folkestone & Hythe Labour Party
January 1, 2016 - January 1, 2017
Represented youth perspectives through chaired meetings, speeches, and debates; contributed to campaign materials; secured the elected position through strategic outreach and public engagement. Directed campaign collateral and managed campaign finances, including budgeting and cost analysis for printed materials.
In-house Designer at Architectural Vision Systems
January 1, 2021 - Present
As the in-house designer, I manage the end-to-end delivery of graphic, 3D, and motion design, working independently on briefs from concept to completion. I use Adobe Suite, Blender and SketchUp Pro to produce marketing content and technical drawings, and I handle budgets while overseeing a small creative team. I collaborate directly with architects, designers and clients to create visualisations and fenestration solutions.
Graphic & CAD Designer at JCK Renovations
January 1, 2015 - January 1, 2021
I drafted CAD drawings and floor plans, researched building regulations related to home insulation and damp-proofing to ensure compliance and safety, produced 3D visualisations and animations to present concepts and secure client approvals, and coordinated with architects, engineers and clients to align technical specs with the final design. I also managed branding, marketing materials and the company website, including a Unity-based product visualiser, and led a small creative team.

Education

EXTENDED DIPLOMA at Canterbury College
December 18, 2011 - July 18, 2014
GCSEs at Pent Valley Technology College
January 1, 2006 - January 1, 2011
BTEC Extended Diploma - DDM at Canterbury College
January 1, 2011 - January 1, 2014
GCSEs at Pent Valley Technology College
January 1, 2006 - January 1, 2011
BTEC Extended Diploma - DDM at Canterbury College
January 1, 2011 - January 1, 2014
Extended Diploma in Game Development at Pent Valley Technology College
January 1, 2006 - January 1, 2011
Extended Diploma in Game Development at Pent Valley Technology College
January 1, 2006 - January 1, 2011
Extended Diploma in Education (Volunteering) at Canterbury College
January 11, 2030 - May 20, 2026

Qualifications

GCSEs
January 1, 2006 - January 1, 2011
BTEC Extended Diploma - DDM
January 1, 2011 - January 1, 2014
GCSEs (12 subjects including ICT and Animation)
January 11, 2030 - May 20, 2026
Other notable GCSE achievements (ICT, Animation, etc.)
January 11, 2030 - May 20, 2026

Industry Experience

Other, Manufacturing, Media & Entertainment, Gaming, Professional Services, Real Estate & Construction, Software & Internet, Education
    Armchair Product Visualisation

    Armchair product visualisation, my role in this project was: 3D modelling, texturing, and rendering of the armchair, created using Blender and rendered using V-Ray Render engine.

    Hardware Prototyping: 3D Visualisation

    Hardware prototyping 3D visualisations, my role in this project was: 3D modelling, texturing, and rendering of the hardware options for a sliding door, created using Blender and rendered using V-Ray Render engine.

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