For just over a decade, my career has been a continuous learning curve. I learned early on how to maximise every hour, constantly stopping, rewinding, and analysing the best work to master new techniques and integrate them into my own. The fundamental skills from my education—critical thinking and independent learning—are my most valuable assets. This foundation let me become a multidisciplinary designer, proficient across graphic design, 3D modelling, rendering, animation, motion graphics, and web/UX design.
As an in-house designer, I manage end-to-end delivery of graphic, 3D, and motion design, working independently on briefs from concept to completion. I use Adobe Creative Suite, Blender, and SketchUp Pro to produce everything from marketing content to technical drawings. I’ve led small teams, collaborated with architects and clients, and delivered fenestration solutions, brand identity work, and visualisations that support decision-making and client approvals.
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Armchair product visualisation, my role in this project was: 3D modelling, texturing, and rendering of the armchair, created using Blender and rendered using V-Ray Render engine.
Hardware prototyping 3D visualisations, my role in this project was: 3D modelling, texturing, and rendering of the hardware options for a sliding door, created using Blender and rendered using V-Ray Render engine.
A specification guide designed for the clear communication of AVS’s range of sliding doors. The project highlights my role in the document design and graphic design, using CAD drawings of the doors and photo alterations to present data to architects, homeowners and trade professionals.
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