I’m a professional entertainment artist with over 20 years of experience bringing stories to life through 2D and 3D art for films, TV commercials, video games, and virtual reality. With a solid foundation in illustration and graphic design, I deliver top-notch work quickly, thanks to my wide-ranging skills across various software and techniques. I’m especially skilled at creating characters and creatures using digital sculpting and hard surface modeling. I have a deep understanding of human anatomy, muscle structure, rigging, blend shapes, and skinning, and I’m also experienced in photogrammetry and cleaning up scans for digital doubles and animation. I’ve proven myself as a capable character animator and as a team lead, I’ve managed outsourcing, giving clear feedback, guidance, and reviews. I enjoy working closely with others and am passionate about telling stories through my art. I’ve contributed to pipeline development and have experience in education and teaching. I’m proficient in texturing and surfacing for TVCs and video games, as well as creating and optimizing UV maps. My career spans feature films, TV series, and games, and I thrive on collaborative environments that challenge me to push the boundaries of design and technology to tell compelling stories.

Jake Hempson

I’m a professional entertainment artist with over 20 years of experience bringing stories to life through 2D and 3D art for films, TV commercials, video games, and virtual reality. With a solid foundation in illustration and graphic design, I deliver top-notch work quickly, thanks to my wide-ranging skills across various software and techniques. I’m especially skilled at creating characters and creatures using digital sculpting and hard surface modeling. I have a deep understanding of human anatomy, muscle structure, rigging, blend shapes, and skinning, and I’m also experienced in photogrammetry and cleaning up scans for digital doubles and animation. I’ve proven myself as a capable character animator and as a team lead, I’ve managed outsourcing, giving clear feedback, guidance, and reviews. I enjoy working closely with others and am passionate about telling stories through my art. I’ve contributed to pipeline development and have experience in education and teaching. I’m proficient in texturing and surfacing for TVCs and video games, as well as creating and optimizing UV maps. My career spans feature films, TV series, and games, and I thrive on collaborative environments that challenge me to push the boundaries of design and technology to tell compelling stories.

Available to hire

I’m a professional entertainment artist with over 20 years of experience bringing stories to life through 2D and 3D art for films, TV commercials, video games, and virtual reality. With a solid foundation in illustration and graphic design, I deliver top-notch work quickly, thanks to my wide-ranging skills across various software and techniques. I’m especially skilled at creating characters and creatures using digital sculpting and hard surface modeling. I have a deep understanding of human anatomy, muscle structure, rigging, blend shapes, and skinning, and I’m also experienced in photogrammetry and cleaning up scans for digital doubles and animation. I’ve proven myself as a capable character animator and as a team lead, I’ve managed outsourcing, giving clear feedback, guidance, and reviews. I enjoy working closely with others and am passionate about telling stories through my art.

I’ve contributed to pipeline development and have experience in education and teaching. I’m proficient in texturing and surfacing for TVCs and video games, as well as creating and optimizing UV maps. My career spans feature films, TV series, and games, and I thrive on collaborative environments that challenge me to push the boundaries of design and technology to tell compelling stories.

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Language

English
Fluent
Afrikaans
Advanced
Spanish; Castilian
Intermediate

Work Experience

Character | Unreal Engine Artist at Chinfinger
November 1, 2024 - Present
Developed character assets for SQUIDGE, a cartoon sci-fi 3rd person indie game, including modeling, texturing, and creating blend shapes for facial animation. Modeled environment assets and designed layouts within Unreal Engine to enhance game visuals. Delivered Unreal Engine-based support and managed all project work through Perforce version control.
Senior Character Artist at Dneg Animation
July 1, 2025 - October 1, 2025
Senior character modeller on an up-and-coming animated feature project. Modelling of stylized characters, think Boss Baby meets Cars.
Digital Artist | Concept Artist at Serve Chilled VFX
October 1, 2024 - December 31, 2024
Collaborated with JAGGI film directors as concept and creature artist, delivering detailed designs that shaped film visuals. Secured full-time contract at Serve Chilled VFX as Digital Artist (generalist), modeling and texturing creatures and environments, plus look development.
Art Director | Concept Artist at Weforge Studio
May 1, 2023 - May 1, 2024
Working with the creative director and game designer, developing key concept art, maintaining the art vision and art style of the game, as well as art mentoring and feedback of artists working on Unreal Engine Horror co-op.
Concept Illustrator at Prime Video & Amazon MGM Studios
March 1, 2023 - May 1, 2023
Voltron – Created 2D and 3D concept illustrations for Props Dept, optimized 3D models for 3D printing.
Lead Concept Artist at Two Bulls (Now DEPT®)
September 1, 2022 - January 1, 2023
Assisted the Art Director in overseeing concept material production for 3D modelers, refining visual communication within the concept team. Collaborated with the Art Director to help the game design team visualize narrative and interactive elements. Unblocked artists by resolving issues and provided guidance to both 2D and 3D artists to achieve project goals.
Digital Artist (Character modeller) at Animal Logic (Now Netflix Animation)
November 1, 2021 - September 1, 2022
Modelling the elephant in The Magician's Elephant, as well as key creatures on production. Responsible for modelling blend shapes for facial animation setups on LEO.
Digital Artist at Fin Design + Effects
May 1, 2021 - October 1, 2021
Modeling, surfacing, look development and some concept design updates for Military and Aldridge aircraft on the NBC TV series LA Brea.
Character Modeller at Animal Logic
September 1, 2020 - May 1, 2021
Character modelling for The Shrinking of the Treehorns; facial animation and other modelling tasks.
Digi-doubles and other asset modelling at SlateVFX
May 1, 2020 - July 1, 2020
Digi-doubles and other asset modelling for a VFX long form project Mortal Kombat.
Concept Artist / 3D modeller at Marvel Studios
October 1, 2019 - March 1, 2020
Design and modelling of 3D assets for Shang-Chi for props manufacture and some concept illustration of set extensions.
3D Artist at Curiious
April 1, 2019 - October 1, 2019
Developing assets for Unity Engine mobile VR applications.
3D Artist at Alt.vfx
December 1, 2018 - January 1, 2019
Asset modeling, texturing and surfacing on Neom TVC.
3D Artist at Future Associate
September 1, 2018 - November 1, 2018
Asset modeling, texturing and surfacing on Game TVCs.
Senior Character Artist at Plastic Wax
August 1, 2018 - September 1, 2018
Asset modeling, texturing and surfacing on Game TVCs.
Senior Modeller at Method Studios
October 1, 2017 - April 1, 2018
Modelling characters, props and environments for film and TV. Projects included Wrinkle in Time, Outlaw King and Skyscraper.
Senior Modeller at Animal Logic
February 1, 2017 - September 1, 2017
Character modelling, blend shape cleanup and transfer on rabbits, deer and rooster, and other modelling tasks for Peter Rabbit.
Senior Modeller at Iloura
October 1, 2016 - February 1, 2017
Modelling and texture work on multiple projects including John Wick 2, Game of Thrones S07, The Leftovers.
Concept Designer at Marvel Studios
March 1, 2016 - August 1, 2016
Thor: Ragnarok handheld props concept design in 2D and 3D for hero props; designed swords, knives, war hammers, axes, rifles and guns for 3D printing or remodelling by props manufacturing.
3D Modeler at Iloura
October 1, 2015 - March 1, 2016
Worked on Game of Thrones: Battle of the Bastards; digital war horses and saddles; white crow in end credits.
3D Artist at Cutting Edge
July 1, 2011 - September 1, 2015
Modeled, rigged and animated assets for TVC and film; developed surfacing and shaders; bash-level compositing in Nuke.
Senior Technical Character Artist at THQ
October 1, 2008 - September 1, 2010
Rigging, skinning, blend shapes; built animation rigs; pipeline efficiency improvements.
Principle Character Artist / Senior Animator at THQ
October 1, 2008 - September 1, 2010
Character modelling, rigging and animation; supervision of mid-level artists; contributed to next-gen character pipeline.
Associate Lecturer of Animation at QANTM College
January 1, 2007 - June 1, 2007
Teaching introduction to 3D modeling, character animation and modeling for games; acting for animators; course moderation and development.
Senior Character Animator at Krome Studios
January 1, 2003 - June 1, 2007
Lead animator; rework and re-animate cut scenes; collaborate with art and engine teams on pipeline.
Lead Artist at Minds Eye Productions
January 1, 1999 - January 1, 2002
Managed art team; directed art style for Starsky and Hutch; character artist and modeller.
Animator at Ubi Studios
January 1, 1997 - January 1, 1999
Character modeller and animator; UI design on Dragon Riders of Pern for Dreamcast.
Character modeller and animator at Special Projects
January 1, 1997 - January 1, 1997
Character modeller and animator; UI design on Shadow Gunner for PS1.
Game Artist at Rebellion Developments
July 1, 1996 - July 1, 1997
Environment art, character modeling, GUI design, early concept art on Alien vs Predator.

Education

Masters of Information Technology (by Research) at Queensland University of Technology
January 1, 2007 - January 1, 2011
Breathing life and presence digital creatures at Phoenix Atelier
January 1, 2014 - January 31, 2014
Concept Design | Make Robots in ZBrush at ZBrush Workshops
January 1, 2014 - January 1, 2014
Digital Sculpting | Human Anatomy for Artists at Scott Eaton - online
January 1, 2013 - January 31, 2013
National Higher Diploma of Graphic Design at Durban University of Technology
January 1, 1993 - January 1, 1994
National Diploma of Graphic Design at Durban University of Technology
January 1, 1990 - January 1, 1993

Qualifications

How to Speak So People Want to Listen
January 11, 2030 - May 7, 2026
Industrial Design Foundations
January 11, 2030 - May 7, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services