I’m a professional entertainment artist with over 20 years of experience bringing stories to life through 2D and 3D art for films, TV commercials, video games, and virtual reality. With a solid foundation in illustration and graphic design, I deliver top-notch work quickly, thanks to my wide-ranging skills across various software and techniques. I’m especially skilled at creating characters and creatures using digital sculpting and hard surface modeling. I have a deep understanding of human anatomy, muscle structure, rigging, blend shapes, and skinning, and I’m also experienced in photogrammetry and cleaning up scans for digital doubles and animation. I’ve proven myself as a capable character animator and as a team lead, I’ve managed outsourcing, giving clear feedback, guidance, and reviews. I enjoy working closely with others and am passionate about telling stories through my art.
I’ve contributed to pipeline development and have experience in education and teaching. I’m proficient in texturing and surfacing for TVCs and video games, as well as creating and optimizing UV maps. My career spans feature films, TV series, and games, and I thrive on collaborative environments that challenge me to push the boundaries of design and technology to tell compelling stories.
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