James Clarke
I’m an experienced character artist with more than 15 years of professional experience across character design, modelling, sculpting, texturing, rigging, animation and implementation.
About
I’m an experienced character artist with more than 15 years of professional experience across character design, modelling, sculpting, texturing, rigging, animation and implementation. I enjoy developing characters from initial concept through to finished in-game assets, balancing strong visual design with the practical needs of production. My background includes working on distinctive projects such as Carmageddon: Reincarnation, Happy Tree Friends and Crystal Quest, where I created varied characters, animation sets and memorable visual moments.
I’m also an enthusiastic solo game developer who enjoys taking simple ideas and turning them into polished, entertaining experiences. Alongside my artistic strengths, I bring clear communication, problem-solving, organisation and a collaborative approach to every project. I’m comfortable adapting to different visual styles, supporting pitch work, working with technical teams and learning new tools quickly, and I’m always looking for opportunities to create engaging characters and imaginative game worlds.
- 19 years' experience
- Joined November 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
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Work experience
Developed DESTROY WAKATRON!, a fast-paced whack-a-mole-style mobile game inspired by old-school track and field titles. Managed the full development and production process independently, including concept development, game design, art, implementation, testing and publication through Google Play. Used the project to expand knowledge of game development as a whole and to build a complete product from a simple concept and limited control system.
Led delivery of in-game characters for Carmageddon: Reincarnation, creating, animating and implementing all NPCs as the sole character artist. Developed varied human and animal characters and animation sets while streamlining production to meet time and resource constraints. Responded to significant design changes, collaborated with programmers, visual effects and sound teams, and supported Kickstarter backers in developing their creative input.
Worked across character creation, animation and art production on projects including Crystal Quest, Happy Tree Friends, Carmageddon: Reincarnation and an animated card game based on a television show. Created enemy NPCs, bosses, human and animal characters, animation sets, collectible characters and set-piece death animations. Recreated distinctive 2D styles in 3D, developed workarounds for in-house engine limitations, created reusable character prefabs and supported external pitches for publishers, investors and stakeholders.
Education
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