Hello! My name is Jenica and I am a 3D animator with experience in Maya, Blender and motion capture , working with OptiTrack and Xsens systems to support capture sessions and animation workflows. I have learned to implement my animations to Unreal and Unity. I have a strong eye for movement and timing and regularly assist with troubleshooting and refining animation and mocap-driven performances.

Jenica Ruth Parayno

Hello! My name is Jenica and I am a 3D animator with experience in Maya, Blender and motion capture , working with OptiTrack and Xsens systems to support capture sessions and animation workflows. I have learned to implement my animations to Unreal and Unity. I have a strong eye for movement and timing and regularly assist with troubleshooting and refining animation and mocap-driven performances.

Available to hire

Hello! My name is Jenica and I am a 3D animator with experience in Maya, Blender and motion capture , working with OptiTrack and Xsens systems to support capture sessions and animation workflows. I have learned to implement my animations to Unreal and Unity. I have a strong eye for movement and timing and regularly assist with troubleshooting and refining animation and mocap-driven performances.

See more

Language

English
Fluent
Tagalog
Advanced
Japanese
Beginner

Work Experience

3D Character Animator / Rigger at CherryTea Games
August 31, 2024 - July 9, 2025
Rigged a character in Maya for Unreal Engine compatibility, focusing on clean deformation and animator-friendly controls. Created stylized keyframe animations on a separate rig, then retargeted them to the final game models. Exported animations from Maya and imported them into Unreal Engine, timing them to fit gameplay requirements. Polished animations directly in-engine to ensure smooth, responsive, and visually consistent movement.
Student Assistant at CAGD
December 31, 2024 - July 9, 2025
Aided instructors with lessons and projects. Helped classmates with homework in animation and modeling. Welcomed and helped new students adjust to the CAGD major. Managed online social media, posting useful information and showcasing student work. Operated the Motion Capture room, assisting students with OptiTrack and XSens suits during working hours.

Education

Bachelor of Science at California State University - Chico
September 1, 2022 - December 31, 2024
Bachelor of Science in Computer Animation and Game Development at California State University, Chico
January 11, 2030 - January 8, 2026

Qualifications

Game Animation 1 and 2
January 1, 2025 - June 30, 2025

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment