I am a junior 3D character animator with a cinematic background, focused on believable performance, clear blocking, and strong storytelling. I bring solid fundamentals in body mechanics, timing, spacing, and shot polish to every project, and I thrive on feedback and growth within a professional studio environment. I emphasize acting choices, silhouette clarity, and readable poses, and I apply cinematic staging and camera language to support the animation. My recent work centers on short, focused shots that showcase weight, realism, and emotional arc through reference, blocking, spline, and polish.

Jehonel Porte

I am a junior 3D character animator with a cinematic background, focused on believable performance, clear blocking, and strong storytelling. I bring solid fundamentals in body mechanics, timing, spacing, and shot polish to every project, and I thrive on feedback and growth within a professional studio environment. I emphasize acting choices, silhouette clarity, and readable poses, and I apply cinematic staging and camera language to support the animation. My recent work centers on short, focused shots that showcase weight, realism, and emotional arc through reference, blocking, spline, and polish.

Available to hire

I am a junior 3D character animator with a cinematic background, focused on believable performance, clear blocking, and strong storytelling. I bring solid fundamentals in body mechanics, timing, spacing, and shot polish to every project, and I thrive on feedback and growth within a professional studio environment.

I emphasize acting choices, silhouette clarity, and readable poses, and I apply cinematic staging and camera language to support the animation. My recent work centers on short, focused shots that showcase weight, realism, and emotional arc through reference, blocking, spline, and polish.

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Language

English
Intermediate
Spanish; Castilian
Fluent

Work Experience

3D Character Animator at Personal & Training Projects
January 1, 2023 - Present
Animated character performances with emphasis on realism, weight, and acting. Produced walk cycles, runs, jumps, interactions, and emotional beats. Followed professional workflow: reference → blocking → spline → polish. Integrated cinematic principles to strengthen storytelling and clarity, and iterated shots based on feedback to refine arcs and silhouettes.

Education

3D Animation Program at Animation Gym
January 1, 2023 - December 31, 2024
Cinematography & Film Production at FundaUC
January 1, 2018 - December 31, 2018
Bachelor’s Degree in Graphic Design at Universidad de los Andes (VE)
January 11, 2030 - December 16, 2025
3D Animation Program at Animation Gym
January 1, 2023 - January 1, 2024
Cinematography & Film Production at FundaUC
January 1, 2018 - January 1, 2018
Bachelor’s Degree in Graphic Design at Universidad de los Andes (VE)
January 11, 2030 - December 18, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education