I'm a UX/UI and graphic designer exploring how people interact with the world, across physical and digital spaces. A collaborator at heart, who loves to design the right experience.

Jenise Cheung

I'm a UX/UI and graphic designer exploring how people interact with the world, across physical and digital spaces. A collaborator at heart, who loves to design the right experience.

Available to hire

I’m a UX/UI and graphic designer exploring how people interact with the world, across physical and digital spaces. A collaborator at heart, who loves to design the right experience.

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Graphic Designer at Collegiate Tetris League
October 7, 2025 - Present
(Community Involvement) Created and exported graphics and stream assets for Discord and livestream use, maintaining visual consistency across a tournament reaching 270+ post-secondary students across 35+ schools; Increased event visibility by tailoring graphics to audience engagement, generating 10–20+ reactions per post; Designed a timeline poster based on organizer and participant feedback, improving event coordination
Candy Lead (Seasonal) at Pacific National Exhibition
June 28, 2017 - Present
Managed candy booth operations, customer interactions, and sales; ensured smooth task execution and inventory management to support efficient sales.

Education

BSc in Interactive Arts & Technology at Simon Fraser University
September 1, 2021 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Professional Services, Gaming
    Collegiate Tetris League
    As a graphic designer and tetris tournament organizer, I created promotional graphics, prize pool posters, and stream visuals to keep the community engaged throughout the event. I also organized meeting notes, coordinated match scheduling across teams, and gathered player feedback to inform format and prize changes for the tournament. Link to Work: https://www.twine.net/signin
    Venice Biennale Microsite (2014 Architecture Cultural Exhibition)
    As a UX/UI visual and interaction designer, I built a design system using grid, layered opacity, and monochromatic treatment to organize and balance the exhibition's archival content. I then designed interactions that made the content feel dynamic and contemporary, increasing the visual engagement. Link to work: https://www.twine.net/signin
    Blossom: Plant Care Companion App
    As a UX/UI designer, I conducted secondary and market research to identify the core problem space, and built wireframes and interactive prototypes within a redesigned design system. I validated the solution by presenting to the professor and invited guest panel who confirmed the intervention addressed a real need. Link: https://www.twine.net/signin