Hi, I'm Jessica Rose-Anne Hinkins, a 3D Creature and Character Artist. My passion for 2D and 3D art began early, inspired by the creature work in The Hobbit, which led me to study Creative Media, Visual Effects, and 3D Computer Animation at Bournemouth University, focusing on creature and character production from concept to final render. I currently volunteer with an indie studio, crafting stylised creatures for our game, managing deadlines, and delivering high-quality work. I enjoy contributing to projects that demand both artistic vision and technical execution, bringing creativity and attention to detail to the professional studio environment, and am eager to continue growing my 2D, 3D, and videography/graphics skills across film, gaming, and digital media.

Jessica Rose-Anne Hinkins

Hi, I'm Jessica Rose-Anne Hinkins, a 3D Creature and Character Artist. My passion for 2D and 3D art began early, inspired by the creature work in The Hobbit, which led me to study Creative Media, Visual Effects, and 3D Computer Animation at Bournemouth University, focusing on creature and character production from concept to final render. I currently volunteer with an indie studio, crafting stylised creatures for our game, managing deadlines, and delivering high-quality work. I enjoy contributing to projects that demand both artistic vision and technical execution, bringing creativity and attention to detail to the professional studio environment, and am eager to continue growing my 2D, 3D, and videography/graphics skills across film, gaming, and digital media.

Available to hire

Hi, I’m Jessica Rose-Anne Hinkins, a 3D Creature and Character Artist. My passion for 2D and 3D art began early, inspired by the creature work in The Hobbit, which led me to study Creative Media, Visual Effects, and 3D Computer Animation at Bournemouth University, focusing on creature and character production from concept to final render.

I currently volunteer with an indie studio, crafting stylised creatures for our game, managing deadlines, and delivering high-quality work. I enjoy contributing to projects that demand both artistic vision and technical execution, bringing creativity and attention to detail to the professional studio environment, and am eager to continue growing my 2D, 3D, and videography/graphics skills across film, gaming, and digital media.

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Language

English
Fluent

Work Experience

3D Artist (Volunteer) / Character and Creature Artist at TVM Studios
January 1, 2020 - Present
Handles the 3D pipeline of sculpting from concepts to texturing, before handing off for rigging; creates stylised creatures and characters for an indie game studio's first title.
3D Character and Creature Artist at TVM Studios
January 1, 2020 - Present
Volunteer 3D artist contributing to an indie game's creature production; responsible for sculpting from concepts through to texturing and preparing assets for rigging, while collaborating with the team and managing deadlines to deliver high-quality stylised creatures.
3D Character and Creature Artist at TVM Studios
January 1, 2020 - Present
Volunteer 3D Artist handling the sculpting workflow from concepts to texturing, before handing off for rigging; producing stylised creatures for the game's development. Examples of work available with permission from the studio.
Character and Creature 3D Artist at TVM Studios
January 1, 2020 - Present
I handle the 3D pipeline of sculpting from concepts all the way to the texturing phase before handing off for rigging.
3D Character and Creature Artist at TVM Studios
January 1, 2020 - Present
Volunteer 3D artist responsible for sculpting and texturing assets, managing the 3D pipeline from concepts to the texturing phase, and preparing assets for rigging in support of an indie game project.
Character and Creature 3D Artist at TVM Studios
January 1, 2020 - Present
Volunteer 3D Artist responsible for sculpting, texturing, and preparing creatures and characters for an indie game. Manages the full 3D pipeline from concept to texturing, prior to rigging, collaborating with the team to ensure stylised creatures fit the game's aesthetic and technical constraints. Experience with game-ready asset creation, topology considerations and edge-flow optimization to meet project requirements and deadlines.

Education

BA Visual Effects at Bournemouth University
January 1, 2019 - January 1, 2024
MA Computer Animation at Bournemouth University
January 1, 2019 - January 1, 2024
BA Visual Effects at Bournemouth University
January 1, 2019 - January 1, 2024
MA Computer Animation at Bournemouth University
January 1, 2019 - January 1, 2024
BA Visual Effects at Bournemouth University
January 1, 2019 - January 1, 2024
MA in 3D Creature Production at Bournemouth University
January 1, 2019 - January 1, 2024
BA Visual Effects at Bournemouth University
January 1, 2019 - January 1, 2024
MA Computer Animation at Bournemouth University
January 1, 2019 - January 1, 2024
BA Visual Effects at Bournemouth University
January 1, 2019 - January 1, 2024
MA Computer Animation at Bournemouth University
January 1, 2019 - January 1, 2024
BA Visual Effects at Bournemouth University
January 1, 2019 - January 1, 2024
MA Computer Animation at Bournemouth University
January 1, 2019 - January 1, 2024

Qualifications

ECDL (European Computer Driving Licence)
January 11, 2030 - September 18, 2025
ECDL
January 11, 2030 - September 18, 2025
ECDL (European Computer Driving Licence)
January 11, 2030 - September 18, 2025
ECDL
January 11, 2030 - September 18, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services