Available to hire
Long-time C++/C/assembly language developer in the video game and adjacent industries. I started out writing vehicle physics and game engines from scratch back before there were off-the-shelf game engines. I’m also a professional musician, regularly-gigging guitarist in various bands.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Polish
Advanced
Russian
Intermediate
Work Experience
Founder / Lead Developer at Twitchy Thumbs Entertainment, Inc.
September 1, 2005 - PresentFounder/Lead Developer building and shipping independent game projects and tooling. Led R&D on Text2Motion integration into Unity, explored proprietary data formats, and performed Blender-based animation research. Contributed to multiple startup titles and port work across platforms (PC, Mac, iOS, PlayStation). Built internal tools, debug visualization, and workflow improvements; mentored junior developers and coordinated cross-team collaboration.
Software Development Engineer at Amazon Prime Air
October 1, 2020 - September 9, 2025Drove visualization and simulation tooling for autonomous drones. Implemented in C++/Python on Windows/Linux with Visual Studio Code workflows. Built back-end simulation visualization, integrated ImGui-based debugging interfaces, and collaborated with multiple internal teams to support drone delivery scenarios.
Software Engineer at Offboard Platform & Visualization Team (Amazon Prime Air)
January 1, 2022 - September 9, 2025C++ development on Linux with Visual Studio Code. Built and enhanced 3D visualization and simulation components for autonomous vehicle fleets, mentored junior engineers, and contributed to internal documentation and tooling pipelines.
Developer at Amazon Game Studios
May 1, 2019 - September 9, 2025Developed simulation/game tech in C++/Python (Visual Studio) for Lumberyard-based projects. Implemented gameplay/simulation logic, integrated PhysX, evaluated third-party physics engines, and contributed debugging and tooling improvements; supported cross-team collaboration and mentoring.
Lead / Senior Software Engineer at Sony Interactive Entertainment America (989 Studios)
May 1, 2000 - September 9, 2025Led software engineering on PS2/PSP-era titles, including embedded work and graphics pipeline optimization. Ported and optimized games, contributed to cross-platform tooling, and mentored junior engineers.
Education
Master of Science in Computer Science at SUNY Albany
January 11, 2030 - September 9, 2025Bachelor of Arts in Mathematics at SUNY Albany
January 11, 2030 - September 9, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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