Jim Buck
Long-time C++/C/assembly language developer in the video game and adjacent industries. I started out writing vehicle physics and game engines from scratch back before there were off-the-shelf game engines.
About
Long-time C++/C/assembly language developer in the video game and adjacent industries. I started out writing vehicle physics and game engines from scratch back before there were off-the-shelf game engines. I’m also a professional musician, regularly-gigging guitarist in various bands.
- 26 years' experience
- Joined September 2025
Languages
- EnglishFluent
- PolishAdvanced
- RussianIntermediate
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
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Work experience· 5 roles
C++ development on Linux with Visual Studio Code. Built and enhanced 3D visualization and simulation components for autonomous vehicle fleets, mentored junior engineers, and contributed to internal documentation and tooling pipelines.
Drove visualization and simulation tooling for autonomous drones. Implemented in C++/Python on Windows/Linux with Visual Studio Code workflows. Built back-end simulation visualization, integrated ImGui-based debugging interfaces, and collaborated with multiple internal teams to support drone delivery scenarios.
Developed simulation/game tech in C++/Python (Visual Studio) for Lumberyard-based projects. Implemented gameplay/simulation logic, integrated PhysX, evaluated third-party physics engines, and contributed debugging and tooling improvements; supported cross-team collaboration and mentoring.
Education
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