Suah Yi Hao
I’m a results-driven game programmer with 4+ years of experience building and optimizing real-time gameplay in Unity (C) and Unreal Engine (C++/Blueprint).
About
I’m a results-driven game programmer with 4+ years of experience building and optimizing real-time gameplay in Unity (C#) and Unreal Engine (C++/Blueprint). I enjoy designing systems that are easy to maintain, integrating audio and runtime features, and improving performance through profiling and draw-call optimization—so projects stay stable and ship on schedule.
I’ve worked across multiple platforms and have contributed to titles that reached 10k+ downloads, including leading a small team to success. Alongside core gameplay engineering, I’m actively expanding into VFX Graph and Shader Graph workflows to better connect visual art and code, and I also care about clear communication and building reusable tools that help teams move faster.
- 8 years' experience
- Joined March 2026
Skills· 13
Languages
- ChineseFluent
- EnglishAdvanced
- MalayIntermediate
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
More experts in Kuala Lumpur, Malaysia
Work experience· 4 roles
Create generic tools, implement game features and ensure game projects deliver on time without issues. Currently focusing more on sound features to improve user experience.
Created and maintained game projects from scratch and collaborated with others to implement the backend using Node.js REST APIs, ensuring features were integrated into the overall game workflow.
Create and maintain game projects from scratch. Learn from others and implement the backend with Node.js.
Education
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