Available to hire
Hi, Iโm Jiyan! ๐
With 4+ years of experience in Level Design and Game Design, Iโve turned my passion for immersive worlds into a thriving freelance career. ๐
I specialize in creating structured, engaging, and memorable game experiences, from concept to final level design. Whether you need game documentation, level blocking, environment design, or balancing, Iโm here to help bring your vision to life.
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20+ projects for indie studios and passionate creators.
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3 games with awards.
Here is my portfolio : Website not available. Sign in: https://www.twine.net/signup
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
French
Fluent
English
Intermediate
Work Experience
Game & Level Designer at Freelance
January 1, 2021 - PresentExperienced in game concept creation, GDDs, and gameplay/system design, including skill and economy balancing. Skilled in level design and world building, narrative design, and environmental storytelling, with expertise in lighting and atmosphere in Unreal Engine. Proficient in integration and prototyping using Unreal Engine and Unity, as well as QA testing and rapid prototyping through game jams. Experienced in project management, collaborative workflows, and mentoring in game design.
Level Designer at Split Signal Studio
July 1, 2025 - PresentIn 2024, I worked for three months on HARBINGER, a Retro FPS developed in Unreal Engine 5, where I created and integrated the first level blockout, redesigned the tutorial level, and balanced gameplay mechanics in close collaboration with the developer, fixing bugs prior to playtests. I also fine-tuned lighting and atmosphere to enhance immersion. Currently, I am contributing to an unannounced Retro FPS project, focusing on the blockout of Canyon and Snowy maps, with an emphasis on designing dynamic, balanced layouts through gameplay element placement, mechanical synergy, and iterative level design.
Level Designer & World Builder at Orbinรฉa (Company of Youtube Channel)
July 1, 2023 - November 1, 2023Level Design and creation of specific and generic shots (45s) for all the species in the game on Jurassic World Evolution 2 (115 species). Level Design & World Building using Unreal Engine 5 with the assistance of Space Creator Pro. Particle management using Niagara on UE5.
Level Designer & World Builder at HYMERSION Studio
April 1, 2023 - July 1, 2023Worked on AFTERLAND. Design Map variants from the assets of the original map. Creation of a balanced FPS type level design (placement of bonuses, rewards and other elements related to the gameplay and environment). Design the paper Level Design of the different variants. Designing interesting situations for an FPS type game.
Narrative & Level Designer at CYMBAN GAMES
September 1, 2022 - December 1, 2022Worked on SELINI. Set up a LDD (Level Design Document) referencing all the levels cut by scene to resolve the concerns of Game Balance & Level Design. Creation of a balanced Metroidvania type level design (placement of enemies, bonuses, rewards and other elements related to the gameplay). Added consistent game mechanics in documentation. Create a correlation between the narration (lore) and the gameplay. Game balance through intensity/difficulty curves.
Game Designer at Anklebreaker Studio
March 1, 2022 - September 1, 2025Worked on Reign of Dwarf. Creation of a complete Game Design Document/Game concept referencing all the technical and theoretical information of the game. Creation of documents for financial aid or used for competitions (Game Cup // CNC). Complete balancing of the gameplay system and statistics on excel (weapons, construction, character and other items). Added proposals adding to Gameplay mechanics.
Education
Bachelor of Arts - BA, Game Design at 3iS Education
September 4, 2019 - September 4, 2022Qualifications
Industry Experience
Gaming
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