I’m a technical-creative gameplay developer with a strong foundation in programming, game systems design, UI/UX, and rapid prototyping. I thrive at the intersection of art and code, and I enjoy leading cross-disciplinary teams to deliver polished, playable experiences. I value clear communication, collaborative problem solving, and continuous learning, and I stay actively involved in industry events and new technologies.
Over the years I’ve led gameplay programming using Godot and Unity, designed core gameplay systems, and developed multi‑platform features. I’ve integrated AR/VR experiences into interactive projects, coordinated with art, design, and production teams, and guided technical decision-making and system architecture to scale projects efficiently.
In addition to this role, here you can find a demo of a roulette game I developed from scratch for the web: Website not available. Sign in: https://www.twine.net/signup
I have experience developing casino games from scratch for web platforms, with a strong focus on optimization and performance. I ensured that the games were highly efficient so that users with older or low-end devices could run them smoothly without compromising gameplay quality or user experience.
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