I’m a technical-creative gameplay developer with a strong foundation in programming, game systems design, UI/UX, and rapid prototyping. I thrive at the intersection of art and code, and I enjoy leading cross-disciplinary teams to deliver polished, playable experiences. I value clear communication, collaborative problem solving, and continuous learning, and I stay actively involved in industry events and new technologies. Over the years I’ve led gameplay programming using Godot and Unity, designed core gameplay systems, and developed multi‑platform features. I’ve integrated AR/VR experiences into interactive projects, coordinated with art, design, and production teams, and guided technical decision-making and system architecture to scale projects efficiently. In addition to this role, here you can find a demo of a roulette game I developed from scratch for the web: _Website not available. Sign in: https://www.twine.net/signup_ I have experience developing casino games from scratch for web platforms, with a strong focus on optimization and performance. I ensured that the games were highly efficient so that users with older or low-end devices could run them smoothly without compromising gameplay quality or user experience.

Julie Lopez

I’m a technical-creative gameplay developer with a strong foundation in programming, game systems design, UI/UX, and rapid prototyping. I thrive at the intersection of art and code, and I enjoy leading cross-disciplinary teams to deliver polished, playable experiences. I value clear communication, collaborative problem solving, and continuous learning, and I stay actively involved in industry events and new technologies. Over the years I’ve led gameplay programming using Godot and Unity, designed core gameplay systems, and developed multi‑platform features. I’ve integrated AR/VR experiences into interactive projects, coordinated with art, design, and production teams, and guided technical decision-making and system architecture to scale projects efficiently. In addition to this role, here you can find a demo of a roulette game I developed from scratch for the web: _Website not available. Sign in: https://www.twine.net/signup_ I have experience developing casino games from scratch for web platforms, with a strong focus on optimization and performance. I ensured that the games were highly efficient so that users with older or low-end devices could run them smoothly without compromising gameplay quality or user experience.

Available to hire

I’m a technical-creative gameplay developer with a strong foundation in programming, game systems design, UI/UX, and rapid prototyping. I thrive at the intersection of art and code, and I enjoy leading cross-disciplinary teams to deliver polished, playable experiences. I value clear communication, collaborative problem solving, and continuous learning, and I stay actively involved in industry events and new technologies.

Over the years I’ve led gameplay programming using Godot and Unity, designed core gameplay systems, and developed multi‑platform features. I’ve integrated AR/VR experiences into interactive projects, coordinated with art, design, and production teams, and guided technical decision-making and system architecture to scale projects efficiently.

In addition to this role, here you can find a demo of a roulette game I developed from scratch for the web: Website not available. Sign in: https://www.twine.net/signup

I have experience developing casino games from scratch for web platforms, with a strong focus on optimization and performance. I ensured that the games were highly efficient so that users with older or low-end devices could run them smoothly without compromising gameplay quality or user experience.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced
French
Advanced

Work Experience

Gameplay Development Lead at Indie Level Studio
January 1, 2020 - January 1, 2026
Led gameplay programming using Godot and Unity; designed and implemented core gameplay systems and mechanics; developed multiplayer and cross‑platform features; integrated AR and VR experiences into interactive projects; coordinated with art, design, and production teams; managed technical decision‑making and system architecture.
Multimedia Coordinator at Laboratorio El Mana
January 1, 2019 - January 1, 2019
Coordinated internal and external communications strategies; produced digital and multimedia content; developed 3D visualizations for product packaging.
Multimedia Director at Universidad ECCI
January 1, 2017 - January 1, 2017
Programmed educational game and contributed to virtual education research projects; developed interactive educational tools.

Education

Industrial Design at Universidad Nacional de Colombia
January 11, 2030 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education