Hi, I’m Joseph Montalvo, a 3D Game Artist based in San Diego, CA. I specialize in modeling, UV mapping, baking, and texture creation for HDRP/PBR pipelines, with a keen eye for lighting, color, scale, and surface detail. I thrive in collaborative environments, communicate clearly, and stay organized to meet project deadlines. I’m passionate about games, VR training, and bringing immersive worlds to life through optimized, high-fidelity assets.

Joseph Montalvo

Hi, I’m Joseph Montalvo, a 3D Game Artist based in San Diego, CA. I specialize in modeling, UV mapping, baking, and texture creation for HDRP/PBR pipelines, with a keen eye for lighting, color, scale, and surface detail. I thrive in collaborative environments, communicate clearly, and stay organized to meet project deadlines. I’m passionate about games, VR training, and bringing immersive worlds to life through optimized, high-fidelity assets.

Available to hire

Hi, I’m Joseph Montalvo, a 3D Game Artist based in San Diego, CA. I specialize in modeling, UV mapping, baking, and texture creation for HDRP/PBR pipelines, with a keen eye for lighting, color, scale, and surface detail.

I thrive in collaborative environments, communicate clearly, and stay organized to meet project deadlines. I’m passionate about games, VR training, and bringing immersive worlds to life through optimized, high-fidelity assets.

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Language

English
Fluent

Work Experience

3D Game Artist at TrainPOINT
June 29, 2025 - July 27, 2025
Created optimized 3D game art models for the Unity engine. Collaborated with developers and artists to ensure asset requirements were met on time. Produced game-ready textures and materials for a PBR pipeline.
3D Environment Artist at SpectalLabs
July 14, 2019 - November 10, 2024
Optimized and ensured art assets maintained performance standards across various platforms. Created 3D game art assets for Unity game engine, i.e. props, vehicles, environment, and tools. Designed environments within Unity setting up art assets and lighting based upon level design. Created 2D assets within Photoshop for UI graphics and graphic design. Provided user feedback and recommendations toward improvement of VR training lessons.
3D / QA Vehicle Artist at Evox Images
December 9, 2018 - June 16, 2019
Performed quality checks on the work of 3D hard surface modelers. Provided feedback and recommendations for improvements. Edited 3D models to accurately represent image references.
Aviation Warfare Systems Operator at U.S. Navy
March 28, 2007 - October 3, 2012
Military service; Honorable Discharge.

Education

BAS, Game Art and Design at Art Institute of California-San Diego
April 1, 2014 - December 1, 2016
Aviation Warfare Systems Operator at U.S. Navy
April 1, 2007 - October 1, 2012

Qualifications

Honorable Discharge - Aviation Warfare Systems Operator (U.S. Navy)
April 1, 2007 - October 1, 2012

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Medieval Seaport Village
    Environment was created following course on Udemy. The seaport village was created modeling modular building pieces which can be used to create a variety of homes. All modeling and renders where completely done in Blender. Textures where taken from Megascans and edited in the Blender material editor. More can be found on Artstation profile https://www.twine.net/signin gameart 3dart realtimerender blender substancepainter medieval village
    uniE621 Northrop B-2 Spirit Bomber
    Modeled cockpit based upon the B-2 Bomber. Project can be found on Artstation profile. https://www.twine.net/signin autodeskmaya substancepainter 3Dgameart cockpit