I am a highly skilled and versatile Animator and 3D Generalist with over 9 years of professional experience working with top-tier companies such as Team Grit, Galactic Annihilation, Amazon, and Gear2 Studio. I specialize in creating high-quality, game-ready assets, character animations, and 3D art for both small and large teams, either remotely or on-site. I am passionate about pushing creative boundaries and always dedicated to delivering polished animations and models within tight schedules. I have strong expertise in character animation, modeling, texturing, rigging, and integrating assets into game engines like Unreal Engine and Unity. Throughout my career, I have led animation and 3D art projects for various game titles and AR applications, blending motion capture with hand-keyed animation to achieve smooth and engaging results. I enjoy collaborating across departments and continuously growing my skills in VR/AR development, rendering, lighting, and project management.

Joey Duckett

I am a highly skilled and versatile Animator and 3D Generalist with over 9 years of professional experience working with top-tier companies such as Team Grit, Galactic Annihilation, Amazon, and Gear2 Studio. I specialize in creating high-quality, game-ready assets, character animations, and 3D art for both small and large teams, either remotely or on-site. I am passionate about pushing creative boundaries and always dedicated to delivering polished animations and models within tight schedules. I have strong expertise in character animation, modeling, texturing, rigging, and integrating assets into game engines like Unreal Engine and Unity. Throughout my career, I have led animation and 3D art projects for various game titles and AR applications, blending motion capture with hand-keyed animation to achieve smooth and engaging results. I enjoy collaborating across departments and continuously growing my skills in VR/AR development, rendering, lighting, and project management.

Available to hire

I am a highly skilled and versatile Animator and 3D Generalist with over 9 years of professional experience working with top-tier companies such as Team Grit, Galactic Annihilation, Amazon, and Gear2 Studio. I specialize in creating high-quality, game-ready assets, character animations, and 3D art for both small and large teams, either remotely or on-site. I am passionate about pushing creative boundaries and always dedicated to delivering polished animations and models within tight schedules. I have strong expertise in character animation, modeling, texturing, rigging, and integrating assets into game engines like Unreal Engine and Unity.

Throughout my career, I have led animation and 3D art projects for various game titles and AR applications, blending motion capture with hand-keyed animation to achieve smooth and engaging results. I enjoy collaborating across departments and continuously growing my skills in VR/AR development, rendering, lighting, and project management.

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Language

English
Fluent
Japanese
Intermediate

Work Experience

Animator & 3D Generalist at Galactic Annihilation / Team Grit
February 28, 2025 - July 14, 2025
Delivered a wide range of character animations such as locomotion, crouching, jumping, climbing, shooting, and weapon equips for the game Grit: Battle Royale Shooter. Also handled generalist tasks including modeling and texturing for core game assets and DLC, integrating these within Unreal Engine. Led 3D art efforts for Industrial Annihilation, focusing on environment and character modeling, texturing, rigging, and implementation. Managed asset creation, game engine integration, and promotional material creation.
3D Artist at Amazon
March 1, 2022 - July 14, 2025
Modeled and textured high-quality furniture, props, and product vignettes for Amazon.com, ensuring photo-realistic quality and optimized performance for real-time applications. Collaborated with cross-functional teams to maintain consistent visual standards across large scale production pipelines. Successfully transitioned from in-studio to remote work while maintaining high quality.
3D Generalist / Animator at Gear 2 Studio
November 30, 2019 - July 14, 2025
Led animation and 3D art for multiple AR apps and animated projects including the Intrinsic Wine Co AR app and Blue and Zee animated shorts. Managed character modeling, rigging, and animation blending motion capture data with hand-keyed animation. Developed complex AR character animations for iOS apps using Unreal Engine 4. Contributed to mocap clean up, blend shapes, character clothing and cloth simulations, as well as Unity integration.
3D Animator (Contract) at Playwright Media
May 31, 2017 - July 14, 2025
Created character animations and implemented them in Unreal Engine 4 for a VR experience, focusing on rigging, animating, and integration to ensure smooth character interactions in the VR environment.
Animator & 3D Generalist at Kaio Interactive
April 30, 2017 - July 14, 2025
Directed animation and 3D art for games Simian Skies and Leave The Nest on PlayStation VR and HTC Vive. Led animation quality control, mentored junior animators, oversaw final deliverables, and directed creation of cinematic cutscenes and trailers involving video editing and post-production.
Animator & 3D Generalist at Galactic Annihilation / Team Grit
March 1, 2022 - Present
Worked on Team Grit, a battle royale shooter shipped in late 2023 on Epic Games Store, delivering a wide range of character animations including locomotion, crouches, jumps, climbing, shooting, and weapon equips. Additionally handled generalist tasks such as modeling and texturing for multiple game assets and DLC integrated within Unreal Engine. Worked as lead 3D artist for environment and character modeling, texturing, rigging, asset creation, integration, and promotional materials for Galactic Annihilation, shipped on Steam Early Access in December 2024.
3D Artist at Amazon
March 1, 2022 - August 14, 2025
Modeled and textured high-quality furniture, props, and product vignettes for Amazon.com with photo-realistic quality optimized for real-time use. Collaborated with cross-functional teams to maintain visual standards across a large-scale production pipeline. Successfully transitioned from in-studio to remote collaboration while maintaining high quality.
3D Generalist / Animator at Gear 2 Studio
November 1, 2019 - August 14, 2025
Lead animator and 3D artist for multiple AR apps and animated projects including Intrinsic Wine Co AR app and Blue and Zee shorts. Managed character modeling, rigging, animation blending motion capture and hand-keyed animation. Developed and implemented complex AR animations for iOS using Unreal Engine 4. Contributed extensively to Intrinsic Wine Co. AR app with animation cleanup, 3D art, blend shapes, clothing with Marvelous Designer, and integration into Unity.
3D Animator (Contract) at Playwright Media
May 1, 2017 - August 14, 2025
Created character animations and implemented them in Unreal Engine 4 for a VR experience. Rigged, animated, and integrated characters to ensure smooth interactions within the VR environment.
Animator & 3D generalist at Kaio Interactive
April 1, 2017 - August 14, 2025
Directed all animation and 3D art for Simian Skies and Leave The Nest shipped on PlayStation VR and HTC Vive. Led animation quality control, mentored junior animators, and oversaw final deliverables. Directed creation of cinematic cutscenes and trailers with video editing and post-production using Cinema 4D, After Effects, and Premiere.

Education

Degree in Animation and Visual Effects for Film at Academy of Interactive Entertainment
January 1, 2016 - December 31, 2016
Degree in Gameplay Animation at iAnimate
January 1, 2021 - December 31, 2021
Degree in Animation and Visual Effects for Film at Academy of Interactive Entertainment
January 1, 2016 - January 1, 2016
Degree in Gameplay Animation at iAnimate
January 1, 2021 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Retail