Joe Galbraith
I’m Joe Galbraith, an audio professional based in London with 10 years of experience creating voice-focused and narrative-driven audio for AAA video games, podcasts, audiobooks, audio guides, and immersive installations.
About
I’m Joe Galbraith, an audio professional based in London with 10 years of experience creating voice-focused and narrative-driven audio for AAA video games, podcasts, audiobooks, audio guides, and immersive installations. I enjoy building immersive worlds through clear dialogue, careful sound design, and mixes that land precisely on story and performance.
From directing and engineering voiceover sessions to recording, editing, proofreading, and mastering long-form audio, I work comfortably on both high-profile collaborative projects and independently. I also bring strong production discipline—tape sync, field/location recording, and detailed post workflows—so I can meet demanding deadlines while keeping originality, creativity, and technical quality consistently high.
- 11 years' experience
- Joined October 2026
Skills· 15
Languages
- EnglishFluent
- Spanish; CastilianFluent
- PortugueseIntermediate
Industry experience
- Media & Entertainment
- Gaming
- Education
- Non-Profit Organization
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Work experience· 5 roles
End-to-end dialogue audio production for Clutch, an open-world driving game. Recorded, edited, and mixed dialogue assets for cinematic content including noise reduction, sound effects, and precise sync to performance captured from picture/motion capture. Collaborated closely with directors, writers, producers, and video editors; directed and engineered recording sessions with voiceover talent; troubleshot and resolved technical and creative issues to ensure seamless, high-quality audio.
AAA credits including Total War: Warhammer III, Total War: Pharaoh, and unannounced projects. Directed voiceover sessions with acting talent and collaborated with directors, producers, and other creative teams. Performed casting direction for full game casts of 50+ actors, and supported scripted editing, writing of dialogue, and narrative design.
Managed the full audio pipeline for immersive audio/multimedia experiences for clients including the Royal Academy, National Gallery, MoM A, Opéra Garnier, and Casa Batlló. Delivered sound design, mixing, and mastering for immersive formats including XR/spatial audio. Also contributed music composition and curation.
Education
Certifications and awards
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