I am a passionate and technically driven Gameplay Programmer with solid experience in C++, C#, Unity, and Unreal Engine, developed through collaborative academic and personal projects. I excel at implementing gameplay systems, player interaction, and camera mechanics to create immersive and responsive experiences. Working closely with designers, I translate ideas into polished gameplay features that enhance player engagement.
Currently, I am a Gameplay Software Engineer at Roll 4 Studios, focusing on a first-person horror game using Unreal Engine 5.3. I have also contributed to various academic projects, including a side-scrolling beat-’em-up and a third-person action/adventure game, where I implemented combat systems, dynamic cameras, and environmental gameplay elements. I enjoy working in agile teams and utilizing tools like Jira, Perforce, and Visual Studio.
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