Hi there! I'm Jose Jimenez, a South Florida–based composer and music assistant focused on storytelling through music for film, television, and video games. I bring a strong foundation in music theory, orchestration, and narrative-driven scoring, developed at Berklee College of Music where I graduated Summa Cum Laude. I excel in DAW-based production, music notation, and interactive audio workflows, delivering themed motifs and emotional arcs that align with narrative and gameplay. I collaborate closely with directors, producers, and game teams to craft immersive soundtracks, cueing, and sonic identities. My experience spans independent and academic projects, live-action scoring, and onboarding audio into game engines and middleware like Unity, Wwise, and FMOD to support engaging, story-forward experiences.

Jose Jimenez

PRO

Hi there! I'm Jose Jimenez, a South Florida–based composer and music assistant focused on storytelling through music for film, television, and video games. I bring a strong foundation in music theory, orchestration, and narrative-driven scoring, developed at Berklee College of Music where I graduated Summa Cum Laude. I excel in DAW-based production, music notation, and interactive audio workflows, delivering themed motifs and emotional arcs that align with narrative and gameplay. I collaborate closely with directors, producers, and game teams to craft immersive soundtracks, cueing, and sonic identities. My experience spans independent and academic projects, live-action scoring, and onboarding audio into game engines and middleware like Unity, Wwise, and FMOD to support engaging, story-forward experiences.

Available to hire

Hi there! I’m Jose Jimenez, a South Florida–based composer and music assistant focused on storytelling through music for film, television, and video games. I bring a strong foundation in music theory, orchestration, and narrative-driven scoring, developed at Berklee College of Music where I graduated Summa Cum Laude. I excel in DAW-based production, music notation, and interactive audio workflows, delivering themed motifs and emotional arcs that align with narrative and gameplay.

I collaborate closely with directors, producers, and game teams to craft immersive soundtracks, cueing, and sonic identities. My experience spans independent and academic projects, live-action scoring, and onboarding audio into game engines and middleware like Unity, Wwise, and FMOD to support engaging, story-forward experiences.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Composer / Music Assistant at Independent & Academic Projects
January 1, 2022 - Present
Original music for visual media including film, television, and interactive projects; develop themes, motifs, and emotional arcs aligned with narrative; produce mockups using Logic Pro and sound libraries; prepare scores using Finale; integrate audio using Wwise, FMOD, and Unity.
Music Teacher Assistant at Jessie J McCray & Brentwood Elementary, Achieve Miami
January 1, 2023 - January 1, 2024
Supported music instruction and rehearsals; assisted with musical assessment and feedback; supported performance readiness.
Audio Engineer Intern at Indrenco Studios
January 1, 2022 - January 1, 2022
Assisted with recording, editing, and studio workflows.
Music Teacher Assistant at Jessie J McCray & Brentwood Elementary
January 1, 2023 - January 1, 2024
Supported music instruction and rehearsals; assisted with musical assessment and feedback; supported performance readiness.

Education

Bachelor of Arts in Music Composition for Film, TV, and Video Games at Berklee College of Music
June 27, 2022 - September 29, 2025
Summa Cum Laude (Top 1-5%)

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet
    uniE608 Spring — Capstone Project (Opening Sequence)
    This cue is the opening 3 minutes of my senior capstone film project, Spring. The music establishes the emotional and tonal foundation of the film, focusing on atmosphere, melodic development, and gradual textural
    uniE608 Narrative Film Scoring Demo
    Original score composed for the final 2.5 minutes of the short film Spring. This cue supports the emotional climax and resolution of the story, using motif-driven writing, evolving textures, and dynamic pacing to enhance the narrative. I handled all composition, orchestration, mockup production, and final delivery.
    uniE603 Moderate-Intensity Action Cue — Electronic Hybrid Score
    Original moderate-intensity action cue featuring electronic percussion and hybrid instrumentation, suitable for combat, pursuit, or high-energy gameplay and cinematic scenes. music instrumental soundtrack master
    uniE603 Chase & Anxiety Theme — Game Music Cue
    Original chase and anxiety music cue inspired by indie game scoring styles similar to Celeste. Designed to support fast-paced gameplay, tension, and emotional urgency. music soundtrack instrumental
    uniE608 Video Game Music Demo — Combat, Stealth & Exploration
    Original video game music demo featuring exploration, alert, combat, and stealth cues. The music is designed to adapt to changing gameplay states, supporting player tension and immersion. All music was composed and produced by me.