I am Joshua Sepúlveda, a Game Designer and Developer focused on creating immersive and meaningful player experiences. I specialize in tech design, combat design, mechanics and cinematics that balance gameplay with narrative.
I excel at leading cross-functional teams, aligning design, programming and art, and I have a strong track record prototyping, launching and iterating post-launch. I bring a solution-oriented mindset and a meticulous, strategic approach to every project.
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Monolith is a wonderful project where I had the opportunity to work as a Level Designer. I was mainly in charge of putting together the levels grayboxes, new mechanics, puzzles, cinematics and both encounters and boss fights.
In addition, I also worked on the documentation of these levels and had the privilege to come up with new bosses and mechanics to improve the game experience.
Mexican Ninja is the latest project i’ve been working on. Together with the Amber team managed to make this amazing Hack’n’Slash Rogue-lite game set in a mixed dystopia between Japan and Mexico called Nuevo Tokyo.
My job on this project is to give life to the combat in terms of enemies (and bosses!), skills, world events and more!
In addition, I sometimes code some mechanics for levels, enemies and boss orchestrations.
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