Hi, I'm Juan Pulido, a passionate 3D Artist with extensive experience in creating high-quality environment assets and textures for games and virtual reality. I specialize in modeling, texturing, and material development, and I enjoy mentoring junior artists and refining workflows to boost team productivity. My journey has taken me across different studios, where I’ve led visual developments and managed teams, always striving for visual excellence and efficiency. I love working with both stylized and realistic content, and I'm skilled with a variety of software and game engines like Unity and Unreal Engine. I'm excited about collaborating on projects that challenge my creativity and technical skills while contributing to immersive and engaging digital worlds.

Juan Pulido

Hi, I'm Juan Pulido, a passionate 3D Artist with extensive experience in creating high-quality environment assets and textures for games and virtual reality. I specialize in modeling, texturing, and material development, and I enjoy mentoring junior artists and refining workflows to boost team productivity. My journey has taken me across different studios, where I’ve led visual developments and managed teams, always striving for visual excellence and efficiency. I love working with both stylized and realistic content, and I'm skilled with a variety of software and game engines like Unity and Unreal Engine. I'm excited about collaborating on projects that challenge my creativity and technical skills while contributing to immersive and engaging digital worlds.

Available to hire

Hi, I’m Juan Pulido, a passionate 3D Artist with extensive experience in creating high-quality environment assets and textures for games and virtual reality. I specialize in modeling, texturing, and material development, and I enjoy mentoring junior artists and refining workflows to boost team productivity. My journey has taken me across different studios, where I’ve led visual developments and managed teams, always striving for visual excellence and efficiency.

I love working with both stylized and realistic content, and I’m skilled with a variety of software and game engines like Unity and Unreal Engine. I’m excited about collaborating on projects that challenge my creativity and technical skills while contributing to immersive and engaging digital worlds.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Senior 3D Artist at PopReach Games
October 31, 2024 - July 14, 2025
Led visual development for environments, defining material approaches and ensuring cohesive styles in Unity. Modeled, textured, and implemented environment assets, ensuring high visual quality and performance. Created documentation and workflows, improving team efficiency for asset creation and integration. Mentored junior artists on techniques including modeling, texturing, and optimization. Managed outsourcing artists, ensuring quality standards including material fidelity.
Surfacing Artist at Mainframe Studios
May 31, 2023 - July 14, 2025
Specialized in creating high-quality textures and PBR materials for stylized CG characters and props. Handled look development and created efficient UV layouts to meet production requirements. Developed and applied procedural texturing workflows to enhance detail and efficiency. Maintained high standards for material quality and consistency across assets.
CG Generalist at Mainframe Studios
January 31, 2022 - July 14, 2025
Created diverse 3D assets, including models and textures for props. Provided pipeline support and performed asset optimization, including texture improvements.
Environment Artist at Vúho3D
May 31, 2021 - July 14, 2025
Developed efficient large-scale texturing systems and custom shaders. Improved scene coherence through texture enhancements and look development support. Assisted junior artists with workflow improvements while enhancing time management and work quality.
Environment Artist at Dream House Studios
November 30, 2020 - July 14, 2025
Responsible for modeling, texturing, and implementing environments and props optimized for VR. Optimized character creation workflows.
3D Designer at Yuxi Global
January 31, 2019 - July 14, 2025
Contributed across the pipeline, including concept, modeling, texturing, rigging, animation, and UI. Created a modular texture system to optimize workflow.
3D Artist at BWstudios.co
October 31, 2015 - July 14, 2025
Led the art team and defined art styles, including material and texture guidelines. Delivered a high volume of assets (25 maps, 20 characters) including concept, modeling, texturing, and animation. Developed scripts to enhance visual experiences in game scenarios.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet