Hi, I’m Juan Sebastian Cadavid, a game developer with 2 years of professional experience in C++, C#, Unreal Engine, Unity, Roblox, and recent experience with UEFN, specializing in creating engaging game mechanics and AR/VR experiences. I love turning ideas into polished, fun experiences and collaborating with cross-functional teams.
I’m passionate about learning, leading with empathy, and bringing independent projects to life. I have experience leading a team of developers in Roblox Studio and shipping multiplayer games and physics development.
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UPB Runners is an endless runner made in Unity 3D, fully programmed by me. This project highlights my skills in C#, where I developed a custom-built player controller with smooth and realistic animations. I manually created the physics to ensure precise and engaging gameplay.
In addition to the core mechanics, I focused extensively on optimization and lighting. These efforts improved the game’s performance and visual appeal, demonstrating my ability to enhance both functionality and aesthetics.
UPB Runners showcases my technical skills and ability to handle complex game development tasks independently. From scripting and physics to optimization and lighting, this project reflects my comprehensive skill set and dedication to creating high-quality, polished games.
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