Julien Guillemette is a Quebec-based composer specializing in orchestral and cinematic music for video games. His work is driven by a deep belief that strong musical identity is essential to immersive storytelling. In narrative-driven games, music is not decoration, its a whole. It shapes emotional arcs, reinforces world building, and gives characters a voice beyond dialogue. ​ With a background in music composition and interactive media, he focus on thematic development, orchestral writing, and adaptive scoring systems designed specifically for gameplay. Whether crafting an intimate string passage or a full-scale symphonic battle theme, his goal is always the same: clarity, intention, and emotional resonance. ​ He approach each project as a collaboration. Understanding the creative vision, narrative structure, and gameplay mechanics allows him to build a cohesive musical language tailored to the world of the game. His music blends classical techniques with modern production standards, ensuring both artistic depth and technical reliability.

Julien Guillemette

Julien Guillemette is a Quebec-based composer specializing in orchestral and cinematic music for video games. His work is driven by a deep belief that strong musical identity is essential to immersive storytelling. In narrative-driven games, music is not decoration, its a whole. It shapes emotional arcs, reinforces world building, and gives characters a voice beyond dialogue. ​ With a background in music composition and interactive media, he focus on thematic development, orchestral writing, and adaptive scoring systems designed specifically for gameplay. Whether crafting an intimate string passage or a full-scale symphonic battle theme, his goal is always the same: clarity, intention, and emotional resonance. ​ He approach each project as a collaboration. Understanding the creative vision, narrative structure, and gameplay mechanics allows him to build a cohesive musical language tailored to the world of the game. His music blends classical techniques with modern production standards, ensuring both artistic depth and technical reliability.

Available to hire

Julien Guillemette is a Quebec-based composer specializing in orchestral and cinematic music for video games.
His work is driven by a deep belief that strong musical identity is essential to immersive storytelling. In narrative-driven games, music is not decoration, its a whole. It shapes emotional arcs, reinforces world building, and gives characters a voice beyond dialogue.

With a background in music composition and interactive media, he focus on thematic development, orchestral writing, and adaptive scoring systems designed specifically for gameplay. Whether crafting an intimate string passage or a full-scale symphonic battle theme, his goal is always the same: clarity, intention, and emotional resonance.

He approach each project as a collaboration. Understanding the creative vision, narrative structure, and gameplay mechanics allows him to build a cohesive musical language tailored to the world of the game. His music blends classical techniques with modern production standards, ensuring both artistic depth and technical reliability.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

French
Fluent
English
Fluent

Work Experience

Board Member & Marketing Manager at Orchestre Checkpoint
January 1, 2025 - October 2, 2025
Board governance and marketing management for an ensemble; responsible for outreach and promotional activities.
Recording, Sound Design, Mixing & Mastering at Various music projects
January 1, 2023 - October 2, 2025
Freelance work covering recording, sound design, mixing and mastering for multiple music projects.
Live Sound Engineer at Axe21 Church
January 1, 2023 - October 2, 2025
Live sound engineering for church services and related events.
Composer & Sound Designer at Pluralys (Les Studio Ivalys, indie game)
January 1, 2025 - Present
Composer and sound designer for an indie game project Pluralys.
Composer at Lueur d’Ombre (short film by Aurélie Denoël - Ledoux)
January 1, 2025 - Present
Composer for the short film Lueur d’Ombre.
Composer & Sound Designer at Cromagnon (Cégep de Limoilou)
January 1, 2025 - Present
Composer and sound designer for Cromagnon project.
Composer & Sound Designer at Boss Per Minute (Cégep de Limoilou)
January 1, 2024 - Present
Composer and sound designer for Boss Per Minute.
Composer & Sound Designer at Loot Goblin (Cégep de Limoilou)
January 1, 2024 - Present
Composer and sound designer for Loot Goblin.
Composer & Sound Designer at Echoes from the Void (Cégep de Limoilou)
January 1, 2024 - Present
Composer and sound designer for Echoes from the Void.
Composer & Sound Designer at AventureUS (Eduardo Breton, indie game)
January 1, 2024 - Present
Composer and sound designer for AventureUS indie game.
Composer at Belle malgré moi (short film by Alyssa Carvajal - Bonilla)
January 1, 2023 - Present
Composer for the short film Belle malgré moi.
Composer/Arranger at Orchestre des Jeunes de Sherbrooke / All In
January 1, 2024 - Present
Composer/arranger for All In; collaboration with Boris Thibodeau.
Composer at Orchestre Symphonique de Sherbrooke
January 1, 2024 - Present
Composer for concert repertoire including All In arrangements; additional pieces such as A Plate Full of Spoon.
Composer at Sortie 210
January 1, 2024 - Present
Collaboration for Si j’étais un homme - Diane Tell for Sortie 210
Composer & Arranger at Orchestre Checkpoint
January 1, 2025 - Present
Hollow Knight Medley; Mario Galaxy 1 & 2 Medley
Composer & Arranger at Orchestre Symphonique des Jeunes de Sherbrooke
January 1, 2025 - Present
A Fox and a Mouse medley
Board Member & Marketing Manager at Orchestre Checkpoint
January 1, 2025 - October 2, 2025
Board member and marketing manager for Orchestre Checkpoint.
Recording, Sound Design, Mixing & Mastering at Various music projects
January 1, 2023 - October 2, 2025
Recorded, sound designed, mixed and mastered various music projects.
Live Sound Engineer at Axe21 Church
January 1, 2023 - October 2, 2025
Live sound engineering for church events.
Board Member & Marketing Manager at Orchestre Checkpoint
January 1, 2024 - January 1, 2025
Board Member & Marketing Manager supporting governance and outreach for Orchestre Checkpoint.
Live Sound Engineer at Axe21 Church
January 1, 2022 - January 1, 2023
Provided live sound engineering for church services and events.
Recording, Sound Design, Mixing & Mastering at Various music projects
January 1, 2022 - January 1, 2023
Recording, sound design, mixing and mastering across multiple music projects.
Composer at Alyssa Carvajal - Bonilla
January 1, 2023 - January 1, 2023
Composer for the short film Belle malgré moi.
Composer & Sound Designer at Aurélie Denoël - Ledoux
January 1, 2025 - Present
Composer for Lueur d’Ombre (short film) and related sound design work.
Composer & Sound Designer at Pluralys (Les Studio Ivalys)
January 1, 2025 - Present
Composer & Sound Designer for the indie game Pluralys.
Composer at Alyssa Carvajal - Bonilla
January 1, 2023 - January 1, 2023
Composer for Belle malgré moi (short film).
Composer & Sound Designer at Pluralys (Les Studio Ivalys)
January 1, 2025 - Present
Composer & Sound Designer for indie game Pluralys.
Composer at Aurélie Denoël - Ledoux
January 1, 2025 - January 1, 2025
Composer for Lueur d’Ombre (short film).
Composer & Arranger at Orchestre Symphonique de Sherbrooke
January 1, 2024 - January 1, 2024
A Plate Full of Spoon arrangement for the orchestra.
Composer at Diane Tell – Sortie 210 (Si j’étais un homme) – Maxime Beaucoup
January 1, 2024 - January 1, 2024
Collaboration on arrangement for Sortie 210 project.
Composer at Martin Léon – All In (with Boris Thibodeau) – Orchestre des Jeunes de Sherbrooke
January 1, 2024 - January 1, 2024
Collaboration as composer for All In with the Jeunesses musicales project.

Education

Bachelor music composition for video games and films at University of Sherbrooke
August 26, 2022 - March 20, 2025
Graduate Diploma (DESS) – Development of an Artistic Production in Music at Université de Sherbrooke
January 1, 2025 - October 2, 2025
College Diploma (DEC) – Music, Jazz Guitar, Studio Profile at Cégep de Sherbrooke
January 1, 2019 - January 1, 2022
Graduate Diploma (DESS) – Development of an Artistic Production in Music at Université de Sherbrooke
January 1, 2025 - February 28, 2026
Bachelor’s Degree – Composition for Visual Media at Université de Sherbrooke
January 1, 2022 - January 1, 2025
College Diploma (DEC) – Music, Jazz Guitar, Studio Profile at Cégep de Sherbrooke
January 1, 2019 - January 1, 2022

Qualifications

SOCAN
January 11, 2030 - October 2, 2025
SOPROQ
January 11, 2030 - October 2, 2025
SOCAN membership
January 11, 2030 - February 28, 2026
SOPROQ membership
January 11, 2030 - February 28, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    paper Félix, Maude et la fin du monde - Music Demo
    Here is a demo that I made for a French Canadian web-series called "Félix, Maude et la fin du monde" made by Trio Orange. The director wanted a mix between electro and real instruments. For the first scene, the director wanted a crescendo of ambiance until the rooftop scene where he wanted something more electro and weird to represent the mad scientist.
    uniE608 Spacing Out - Unity Integrated music for video game
    Here is my latest projet of integrating music in an open source game in Unity. In this game you can hear two of my most recent pieces : "Spacing Out - Searching for the one" and "Spacing out - Outer Space". Enjoy ! I don't own the game in any way, I just integrated my music in this open source template.