With over 8 years of experience as a dedicated 3D Artist, specializing in Blender and Maya mastering advanced techniques in modeling, texturing, shading, and rigging. My portfolio showcases a diverse range of projects, including animations for characters, props, and environments, all executed with meticulous attention to detail and creativity. I thrive in collaborative environments, leveraging my strong communication skills to work effectively within multidisciplinary teams. When not working on my own personal projects I can usually be found wandering around my town, drawing, walking dogs, or in a corner with a good book or game.

Kaitlyn

With over 8 years of experience as a dedicated 3D Artist, specializing in Blender and Maya mastering advanced techniques in modeling, texturing, shading, and rigging. My portfolio showcases a diverse range of projects, including animations for characters, props, and environments, all executed with meticulous attention to detail and creativity. I thrive in collaborative environments, leveraging my strong communication skills to work effectively within multidisciplinary teams. When not working on my own personal projects I can usually be found wandering around my town, drawing, walking dogs, or in a corner with a good book or game.

Available to hire

With over 8 years of experience as a dedicated 3D Artist,
specializing in Blender and Maya mastering advanced techniques in modeling,
texturing, shading, and rigging.

My portfolio showcases a diverse range of projects,
including animations for characters, props, and
environments, all executed with meticulous attention to
detail and creativity.

I thrive in collaborative environments, leveraging my strong
communication skills to work effectively within
multidisciplinary teams.

When not working on my own personal projects I can usually be found wandering around my town, drawing, walking dogs, or in a corner with a good book or game.

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Language

English
Fluent

Work Experience

Add your work experience history here.

Education

Character Animation at Animschool
September 1, 2022 - December 20, 2023
Motion Capture Mentorship at Rigging Dojo
July 15, 2022 - August 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Consumer Goods, Other
    paper Lumin Fitness

    I was the lead 3D Generalist on this project.

    It meant defining a lot of the 3D pipeline from cleaning and editing Motion Capture, creating assets for the application, to making promotional materials as well.

    My core responsibilities were:

    -Animation
    -Managing the 3D Art Pipeline
    -Research new
    -Create environmental and character assets

    If you’d like to actually see my work on this project then take a look at my portfolio: https://www.twine.net/signin