Available to hire
I’m a dynamic game developer with 5 years of experience leveraging C# and Unity to craft engaging gameplay and satisfy players across mobile and PC. I’ve engineered core systems in Unreal Engine 5, built modular frameworks, and optimized rendering and networking to support large, persistent worlds. I thrive in cross-functional teams and love turning design ideas into polished, scalable features.
I’m excited to join Focus Entertainment as a Lead Unity & Console Developer to push groundbreaking development through robust engine tooling, cross-functional collaboration, and scalable architectures.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Gameplay Engineer (Unreal Engine 5) at Pax Dei
February 1, 2023 - August 1, 2025Led development of core gameplay systems in Unreal Engine 5 for Pax Dei, enabling player-driven mechanics and persistent world features to support thousands of concurrent users in a shared sandbox. Implemented advanced networking for large-scale multiplayer, optimized rendering and asset loading to reduce scene load times, designed a modular crafting framework using Blueprint for resource processing and economy features, and refined AI behavior trees and pathfinding in C++ for adaptive NPC reactions.
Networking Engineer (C++)
May 1, 2023 - February 1, 2025Managed advanced networking integration in C++, enabling seamless multiplayer experiences and ensuring server stability for large-scale events involving thousands of simultaneous users, resulting in increased player session lengths and higher retention.
Gameplay Engineer at Boom Corp
April 1, 2019 - May 1, 2020Engineered and deployed new Unity C# gameplay mechanics for flagship mobile titles, contributing to a 25% increase in daily active players over a six-month period.
Senior Gameplay Engineer at Boom Corp
May 1, 2020 - February 1, 2023Collaborated cross-functionally with artists and designers to integrate visuals and animations, streamlined build and deployment pipelines with automated testing and CI, and diagnosed/solved critical bugs, reducing post-launch defects by 30% and crash rates by 22% across mobile titles.
Networking Engineer
September 1, 2014 - July 1, 2017Engineered advanced networking features for multiplayer experiences, improving server stability and performance in distributed environments.
Game Programmer at Pax Dei
February 1, 2023 - August 1, 2025Engineered core gameplay systems using Unreal Engine 5, integrating player-driven mechanics and persistent world features to support thousands of concurrent users in a shared sandbox. Implemented advanced networking for smooth large-scale multiplayer and scalable server performance. Optimized rendering workflows to reduce scene load times by 35% across a persistent MMO with 10,000+ simultaneous players. Devised a modular Blueprint-based crafting framework enabling dynamic resource processing, recipes, and a flexible player-driven economy. Refined AI behavior trees and pathfinding in C++ to enrich NPC interactions in a player-shaped world.
Game Developer at Boom Corp
May 1, 2020 - February 1, 2023Engineered and deployed new Unity C# gameplay mechanics that contributed to a 25% increase in daily active players over six months for flagship mobile titles. Collaborated cross-functionally with artists and designers to integrate assets and animations, elevating player experience and retention. Streamlined build and deployment pipelines with automated testing tools and CI, accelerating release cycles. Diagnosed and resolved an average of 45 critical gameplay bugs per release cycle, reducing post-launch defect rates by 30%. Refined memory management with Unity Addressables, decreasing app crash rates by 22% and supporting over 2M players across top titles.
Game Developer at Taba Marton
April 1, 2019 - May 1, 2020Engineered and deployed a multiplayer game platform using Unity and C#, achieving a 55% increase in user retention over 12 months and supporting peak concurrent sessions of 3,000 players. Developed real-time matchmaking algorithms, reducing wait times by 35% and handling up to 5,000 match requests per hour. Refined asset loading pipelines with asynchronous operations and Addressables, reducing scene load times by 48% and enabling seamless experiences across 200+ concurrent multiplayer game rooms.
Education
Bachelor of Science in Computer Science at Helsinki Metropolia University of Applied Sciences
September 1, 2014 - July 1, 2017Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Other
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Helsinki today.