I am a senior-level Gameplay Engineer with experience across indie titles and AAA projects. I focus on building robust gameplay systems, optimizing performance, and collaborating with designers to turn ideas into polished experiences. I bring a technical producer mindset to planning and execution and enjoy mentoring teammates while shaping roadmaps from concept to launch.
I’ve led cross-disciplinary engineering efforts on complex game projects and thrived in fast-paced environments. My strengths lie in turning ambiguous ideas into technically solid features, writing clear proposals, and delivering with a collaborative, friendly approach that keeps teams aligned and focused on delivering great player experiences.
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