I am a senior-level Gameplay Engineer with experience across indie titles and AAA projects. I focus on building robust gameplay systems, optimizing performance, and collaborating with designers to turn ideas into polished experiences. I bring a technical producer mindset to planning and execution and enjoy mentoring teammates while shaping roadmaps from concept to launch. I’ve led cross-disciplinary engineering efforts on complex game projects and thrived in fast-paced environments. My strengths lie in turning ambiguous ideas into technically solid features, writing clear proposals, and delivering with a collaborative, friendly approach that keeps teams aligned and focused on delivering great player experiences.

Kalex Gerstmann

I am a senior-level Gameplay Engineer with experience across indie titles and AAA projects. I focus on building robust gameplay systems, optimizing performance, and collaborating with designers to turn ideas into polished experiences. I bring a technical producer mindset to planning and execution and enjoy mentoring teammates while shaping roadmaps from concept to launch. I’ve led cross-disciplinary engineering efforts on complex game projects and thrived in fast-paced environments. My strengths lie in turning ambiguous ideas into technically solid features, writing clear proposals, and delivering with a collaborative, friendly approach that keeps teams aligned and focused on delivering great player experiences.

Available to hire

I am a senior-level Gameplay Engineer with experience across indie titles and AAA projects. I focus on building robust gameplay systems, optimizing performance, and collaborating with designers to turn ideas into polished experiences. I bring a technical producer mindset to planning and execution and enjoy mentoring teammates while shaping roadmaps from concept to launch.

I’ve led cross-disciplinary engineering efforts on complex game projects and thrived in fast-paced environments. My strengths lie in turning ambiguous ideas into technically solid features, writing clear proposals, and delivering with a collaborative, friendly approach that keeps teams aligned and focused on delivering great player experiences.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Remote Lead Engineer at Bode Software
March 1, 2025 - November 10, 2025
Currently volunteering as a remote lead engineer on Shadows of the Lost; plan is to deliver a vertical slice imminently so we can begin pitching publishers.
Senior Gameplay Engineer at Skydance Interactive
October 30, 2024 - October 30, 2024
● Was one of a small core group of Senior Engineers responsible for implementing foundational technology for an in-development project during its pre-production and prototyping phases, and was originally planned to be involved in all production phases up to launch. ● Was responsible for refactoring and retro-fitting large chunks of legacy code from previous projects in the company for use in the new project ● Ideated, documented and wrote Technical Proposals for wholly original features and gameplay systems, that I was then responsible for implementing
Senior Software Engineer at Deviation Games
April 29, 2023 - April 29, 2023
● Contributed to major game systems for an unannounced AAA game ● Worked closely with Designers and provided Engineering support for content-heavy singleplayer and co-op experiences
Advanced Software Engineer at Visual Concepts Austin
April 12, 2020 - September 11, 2022
● Contributed to a wide-reaching code base that included major game functionality and proprietary tools ● Feature Lead and Team Leader for the MyCareer mode; approved feature architecture, provided estimates for milestone roadmaps, and managed a team of 5 other Engineers ● Worked on tight deadlines and sprint-style development during the porting of NBA League Season 4 to the Playstation
Software Engineer at Synthetik Applied Technologies
September 9, 2019 - March 23, 2020
● At SAT I was tasked on projects involving Computer Vision, Image Processing, and 3D Object Detection and filtering, usually involving a Machine Learning component ● Most commonly I used OpenCV for visual processing and feature detection, and VTK for visualization and interaction with X-ray/CT scan data ● Notable accomplishments include an image overlap and pyramid blend solution to an image stitching problem for outputting high-res pictures, as well as a front end application for parsing X-ray data and re-rendering the visualization to display only specific materials
Software Engineer at Descendent Studios
September 11, 2017 - May 14, 2018
● Assessed the immediate needs of the project and set the task schedule for myself, as the only full-time Engineer on the project, playing a critical role in Milestone planning ● I implemented multiple major game features in cooperation with designers, as well as refactored existing code to bring it in line with needed specifications
Associate Software Engineer at Cubic Defense Applications
August 15, 2016 - May 15, 2017
● Acted as a Junior Gameplay Engineer on a DARPA-funded multiplayer military shooter made in Unreal 4 ● Created a test bed for theoretical real-world technologies also being developed by DARPA ● Implemented new features across broad sections of the game including UI, AI, squad communication, and prototyped possible X-tech
Software Engineer at Panic Buttons Games
January 15, 2015 - August 8, 2016
● Based on my Operating Systems and Unix Systems Programming work in school, I was hired for a tools project for the in-development Nintendo Switch ● My tasks included writing basic utilities for game developers, automated tests for major components of the Switch's systems, and numerous non-interactive demos using the Switch's proprietary graphics library

Education

Bachelor of Science at The Evergreen State College
September 17, 2012 - June 16, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics

Experience Level

Expert
Intermediate
Intermediate
Intermediate

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