I’m Kareem EL-Rawwy, a 3D animator specializing in character and creature animations, body mechanics, and facial expressions. I’m proficient in Blender and Maya, with solid experience in storyboarding and project management, delivering polished work on tight schedules.
I’ve created animations for promotional videos and social media campaigns, collaborated with art directors and 3D modelers, and ensured motion is realistic and appealing. I enjoy contributing to brainstorming sessions, refining animations based on feedback, and working closely with rendering teams to meet production standards.
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This project showcases a selection of my 3D animation work created for both game and cinematic purposes. The animations were done using Blender, with a focus on timing, weight, body mechanics, and clean arcs.
The project includes:
Character locomotion cycles (Walk / Run / Idle).
Combat animations (attacks, reactions, and movement).
Creature animations and stylized poses.
VR horror game animations that I created during my work (can share more on request).
I’m currently studying Unreal Engine 5, learning Animation Blueprints, State Machines, and gameplay integration. I’ve already started importing my cycles into UE5 and testing them in-engine.
This reel reflects my experience working at studios like Gemini, Trend VFX, and now Swiplabs (Canada), with over 3 years of professional experience as a 3D Animator.
You can watch the full reel here:
👉 https://vimeo.com/kareemelrawwy
Feel free to reach out if you’d like to collaborate on animation projects!
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