Concept art for games, film, and other media. I specialize in creating immersive environments, distinctive props and costumes for games and visual development projects. I work closely with art directors, designers, and 3D teams to translate ideas into compelling visual designs that support storytelling and gameplay. My process is highly iterative and collaborative, often starting with loose ideation sketches before refining concepts through feedback loops and style-guided adjustments.

Arnold Kukulskis

Concept art for games, film, and other media. I specialize in creating immersive environments, distinctive props and costumes for games and visual development projects. I work closely with art directors, designers, and 3D teams to translate ideas into compelling visual designs that support storytelling and gameplay. My process is highly iterative and collaborative, often starting with loose ideation sketches before refining concepts through feedback loops and style-guided adjustments.

Available to hire

Concept art for games, film, and other media.

I specialize in creating immersive environments, distinctive props and costumes for games and visual development projects. I work closely with art directors, designers, and 3D teams to translate ideas into compelling visual designs that support storytelling and gameplay.
My process is highly iterative and collaborative, often starting with loose ideation sketches before refining concepts through feedback loops and style-guided adjustments.

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Language

English
Fluent
Lithuanian
Advanced

Work Experience

Freelance Concept Artist at Freelance (various clients including Tag of Joy, SneakyBox, Engines Of Fury, Arkane Asylum Publishing)
December 1, 2021 - Present
Contributed to indie, mid-sized and large studio projects, supporting remote teams across different time zones. Workflow includes ideation sketching, photobashing, 3D blockouts, and paintovers to increase speed and maintain consistency. Comfortable adapting to a variety of pipelines and visual styles, from realistic to semi-stylized.
Imaging Engineer, Systems Administrator at Frames Store
May 1, 2016 - April 1, 2018
Managed imaging pipelines, hardware/software maintenance, and systems administration to support creative production workflows.
3D artist Freelance at NIEKO
February 1, 2022 - December 1, 2022
Modeling assets from concept design sketches. Optimizing models for the engine-ready environment. Texturing models using Substance painter, vertex painting using Blender, and baking maps in Marmoset Toolbag.

Education

Bachelor's degree in Photography and Digital Imaging Technologies at University of Westminster
January 1, 2012 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
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