Available to hire
Concept art for games, film, and other media.
I specialize in creating immersive environments, distinctive props and costumes for games and visual development projects. I work closely with art directors, designers, and 3D teams to translate ideas into compelling visual designs that support storytelling and gameplay.
My process is highly iterative and collaborative, often starting with loose ideation sketches before refining concepts through feedback loops and style-guided adjustments.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Lithuanian
Advanced
Work Experience
Freelance Concept Artist at Freelance (various clients including Tag of Joy, SneakyBox, Engines Of Fury, Arkane Asylum Publishing)
December 1, 2021 - PresentContributed to indie, mid-sized and large studio projects, supporting remote teams across different time zones. Workflow includes ideation sketching, photobashing, 3D blockouts, and paintovers to increase speed and maintain consistency. Comfortable adapting to a variety of pipelines and visual styles, from realistic to semi-stylized.
Imaging Engineer, Systems Administrator at Frames Store
May 1, 2016 - April 1, 2018Managed imaging pipelines, hardware/software maintenance, and systems administration to support creative production workflows.
3D artist Freelance at NIEKO
February 1, 2022 - December 1, 2022Modeling assets from concept design sketches. Optimizing models for the engine-ready environment. Texturing models using Substance painter, vertex painting using Blender, and baking maps in Marmoset Toolbag.
Education
Bachelor's degree in Photography and Digital Imaging Technologies at University of Westminster
January 1, 2012 - January 1, 2015Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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