Hi, I'm Karthikeyan Arumugam, an experienced 3D Artist passionate about creating photorealistic models and textures across various platforms, from AAA games to AR/VR experiences. I've worked with leading companies like Technicolor Games and Amazon, focusing on delivering high-quality 3D assets that elevate user experiences. My expertise spans low to mid-poly modeling and architectural visualizations, which fuels my continuous growth and enthusiasm in pushing the boundaries of visual storytelling. Currently, I work as a freelance 3D Artist developing lifelike models for AR, VR, and MR applications, collaborating with cross-functional teams to ensure seamless integration. I'm always eager to embrace new challenges and contribute to innovative projects that inspire and engage audiences worldwide.

Karthikeyan Arumugam

Hi, I'm Karthikeyan Arumugam, an experienced 3D Artist passionate about creating photorealistic models and textures across various platforms, from AAA games to AR/VR experiences. I've worked with leading companies like Technicolor Games and Amazon, focusing on delivering high-quality 3D assets that elevate user experiences. My expertise spans low to mid-poly modeling and architectural visualizations, which fuels my continuous growth and enthusiasm in pushing the boundaries of visual storytelling. Currently, I work as a freelance 3D Artist developing lifelike models for AR, VR, and MR applications, collaborating with cross-functional teams to ensure seamless integration. I'm always eager to embrace new challenges and contribute to innovative projects that inspire and engage audiences worldwide.

Available to hire

Hi, I’m Karthikeyan Arumugam, an experienced 3D Artist passionate about creating photorealistic models and textures across various platforms, from AAA games to AR/VR experiences. I’ve worked with leading companies like Technicolor Games and Amazon, focusing on delivering high-quality 3D assets that elevate user experiences. My expertise spans low to mid-poly modeling and architectural visualizations, which fuels my continuous growth and enthusiasm in pushing the boundaries of visual storytelling.

Currently, I work as a freelance 3D Artist developing lifelike models for AR, VR, and MR applications, collaborating with cross-functional teams to ensure seamless integration. I’m always eager to embrace new challenges and contribute to innovative projects that inspire and engage audiences worldwide.

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Language

English
Fluent
Tamil
Fluent
Dutch
Beginner
German
Beginner

Work Experience

Quality Assurance Specialist at hypetwin - hyper-realistic Digital Twins
January 1, 2024 - June 15, 2024
Responsible for ensuring that 3D assets, models, textures, and other digital content meet expected quality standards before release. Tasks include asset review and testing, verifying consistency and quality, ensuring conformity to technical specs, testing assets in VR/AR/MR/XR environments, identifying issues like glitches and rendering errors, and collaborating with 3D artists to ensure seamless integration.
Freelance 3D Artist at Spase, Inc.
August 1, 2023 - December 31, 2023
Developed lifelike 3D models optimized for AR, VR, and MR applications. Utilized game design and 3D modeling skills with software like Autodesk Maya and ZBrush to create detailed virtual assets. Collaborated with cross-functional teams to ensure seamless integration of models into interactive environments.
3D Asset and Environment Artist at Technicolor Games
March 1, 2022 - July 31, 2023
Created intricate 3D assets for high-end gaming, focusing on photorealistic modeling and texturing. Used Autodesk Maya, Adobe Photoshop, Substance Painter, ZBrush, and Unreal Engine. Collaborated with teams for asset integration and refined assets through iterative design to enhance visual quality.
3D Artist at Amazon
August 1, 2017 - March 31, 2022
Generated photorealistic 3D content for AR, VR, and MR platforms, specializing in lifelike representations of fashion apparel, furniture, and electronics. Utilized Autodesk Maya, Adobe Photoshop, Substance Painter, ZBrush, and AgiSoft to achieve high-quality outputs. Collaborated with cross-functional teams to integrate assets and maintain high standards.
Game Designer at Highbrow Interactive Pvt Ltd
July 1, 2016 - August 31, 2017
Designed low-poly models and environments for mobile games on Android and iOS. Engaged in texture baking, UV mapping, and optimization of 3D models. Used Autodesk Maya, Adobe Photoshop, Substance Painter, and Unity Engine. Contributed to multiple top-hit games with millions of downloads, collaborating with teams to enhance visuals and gameplay.
3D Modeler at Freelancer.com
November 1, 2015 - June 30, 2016
Designed low-poly and mid-poly cartoon characters for e-learning projects using Autodesk Maya and Adobe Photoshop. Created optimized art assets for educational content and collaborated with project teams to integrate characters effectively.
3D Artist at IndiaProperty.com
April 1, 2014 - October 31, 2015
Managed projects including 3D architectural walkthroughs, AR and VR simulations, and 3D panoramics for mobile devices. Developed AR and VR kiosks to enhance immersion. Used Autodesk Maya, Adobe Photoshop, Arnold Render, and Unreal Engine. Collaborated with teams for smooth integration of 3D visualizations.
Quality Assurance Specialist at hypetwin - hyper-realistic Digital Twins
January 1, 2024 - Present
Responsible for ensuring that 3D assets, models, textures, and other digital content meet expected quality standards before release for production, distribution, or use in applications such as video, VR/AR/XR, films, and simulations. Tasks include asset review and testing, inspecting 3D models for consistency and quality, ensuring assets meet technical specifications, testing assets in their intended environments, identifying issues such as glitches and rendering errors, and collaborating with 3D artists for seamless integration.
Freelance 3D Artist at Spase, Inc.
December 31, 2023 - July 12, 2025
Developed lifelike 3D models optimized for AR, VR, and MR applications. Utilized skills in game design, AR, and VR to craft immersive experiences through meticulous 3D modeling. Employed Autodesk Maya and ZBrush to create highly detailed virtual assets. Collaborated with cross-functional teams to ensure seamless integration of 3D models into interactive AR, VR, and MR environments.
3D Asset and Environment Artist at Technicolor Games
July 31, 2023 - July 12, 2025
Crafted intricate 3D assets tailored for high-end gaming experiences, focusing on photorealistic modeling and texturing. Used Autodesk Maya, Adobe Photoshop, Substance Painter, ZBrush, and Unreal Engine to create AAA game visuals. Collaborated with team members to ensure seamless asset integration, pushed realism boundaries, and participated in iterative design to enhance in-game asset quality.
3D Artist at Amazon
March 1, 2022 - July 12, 2025
Generated 3D content optimized for AR, VR, and MR platforms with a focus on photorealistic modeling and texturing. Specialized in creating lifelike virtual representations of fashion apparel, furniture, and electronics. Used Autodesk Maya, Adobe Photoshop, Substance Painter, ZBrush, and AgiSoft. Worked closely with cross-functional teams to ensure seamless asset integration. Enhanced realism and quality of modeled and textured items while maintaining a high standard of work and effective team communication.
Game Designer at Highbrow Interactive Pvt Ltd
August 31, 2017 - July 12, 2025
Specialized in game design for Android and iOS platforms, creating low-poly models and environments for mobile gaming. Engaged in texture baking, UV mapping, and model optimization for performance. Used Autodesk Maya, Adobe Photoshop, Substance Painter, and Unity Engine. Contributed to a number of successful game titles with millions of downloads, collaborating cross-functionally to enhance gameplay visuals and quality while meeting fast-paced development demands.
3D Modeler at Freelancer.com
June 30, 2016 - July 12, 2025
Designed low-poly and mid-poly cartoon characters for e-learning projects using Autodesk Maya and Adobe Photoshop. Created optimized art assets tailored for educational contexts. Collaborated with project teams to ensure successful integration of characters into e-learning content to enhance learning experiences.
3D Artist at IndiaProperty.com
October 31, 2015 - July 12, 2025
Managed and executed projects including 3D architectural walkthroughs, AR and VR simulations, and 3D panoramics for Android and iOS. Created AR and VR kiosks to enhance immersive experience. Developed detailed 3D architectural scenes ensuring accuracy and realism. Used Autodesk Maya, Adobe Photoshop, Arnold Render, and Unreal Engine. Collaborated with teams to integrate 3D visualizations effectively for enriched viewer engagement.
Quality Assurance Specialist at hypetwin - hyper-realistic Digital Twins
January 1, 2024 - Present
Responsible for ensuring 3D assets, models, textures, and other digital content meet quality standards before release for production, distribution, or use in VR/AR/XR, films, simulations, and more. Duties include asset review and testing, inspecting and verifying 3D models and textures for consistency and quality, ensuring asset conformity to technical specs and project requirements, testing assets in their intended environments, identifying issues such as glitches or rendering errors, and collaborating with 3D artists for seamless integration.
Freelance 3D Artist at Spase, Inc.
December 31, 2023 - July 12, 2025
Developed lifelike 3D models optimized for AR, VR, and MR applications. Utilized skills in game design, AR, and VR to craft immersive experiences through meticulous 3D modeling. Employed software like Autodesk Maya and ZBrush to create highly detailed virtual assets. Collaborated with cross-functional teams to ensure seamless integration into interactive AR, VR, and MR environments.
3D Asset and Environment Artist at Technicolor Games
July 31, 2023 - July 12, 2025
Crafted intricate 3D assets tailored for high-end gaming experiences with a focus on photorealistic modeling and texturing. Used Autodesk Maya 2018, Adobe Photoshop, Substance Painter, ZBrush, and Unreal Engine to create assets for AAA games. Collaborated with the team for seamless asset integration, pushed boundaries of realism, and participated in iterative design processes to refine asset quality, enhancing overall visuals.
3D Artist at Amazon
March 1, 2022 - July 12, 2025
Generated 3D content optimized for AR, VR, and MR platforms, focusing on photorealistic modeling and texturing for items like fashion apparel, furniture, and electronics. Utilized Autodesk Maya 2018, Adobe Photoshop, Substance Painter, ZBrush, and AgiSoft. Maintained a strong track record of meeting deadlines and producing high-quality outputs. Collaborated with cross-functional teams for seamless asset integration and applied advanced techniques to improve realism.
Game Designer at Highbrow Interactive Pvt Ltd
August 31, 2017 - July 12, 2025
Designed games for Android and iOS platforms focusing on low-poly models and optimized environments for mobile gaming. Engaged in texture baking, UV mapping, and 3D model optimization to ensure mobile performance. Used Autodesk Maya 2018, Adobe Photoshop, Substance Painter, and Unity Engine. Contributed to several top-hit games achieving millions of downloads. Collaborated with teams for asset integration and applied advanced design techniques to enhance gameplay visuals.
3D Modeler at Freelancer.com
June 30, 2016 - July 12, 2025
Designed low-poly and mid-poly cartoon characters tailored for e-learning using Autodesk Maya 2018 and Adobe Photoshop. Created art assets optimized for educational performance and ensured successful integration into e-learning content, enhancing the learning experience.
3D Artist at IndiaProperty.com
October 31, 2015 - July 12, 2025
Managed and executed 3D architectural walkthroughs, AR and VR simulations, and 3D panoramics for Android and iOS devices. Created AR and VR kiosks to enhance immersive experiences. Produced intricate 3D architectural scenes ensuring detail and accuracy. Utilized Autodesk Maya 2018, Adobe Photoshop, Arnold Render, and Unreal Engine. Collaborated for seamless integration of 3D visualizations to enrich viewer engagement.
3D Artist at HYPE XR - hyper-realistic digital twins
January 1, 2024 - Present
Creating photo-realistic 3D modeling, texture, mapping, and other techniques to create graphics, visual effects, and animations. Collaborating with other artists and attending meetings to discuss ongoing projects. Understanding the project requirements and conceptualizing creative ideas. Creating visualized scenes and realistic environments for AR, VR, and Commercial Ads. Receiving feedback from directors, designers, and clients, and editing creations accordingly. Reviewing 3D arts and recommending improvements. Troubleshooting problems during projects. Engaging with clients, Designers, and Directors for project discussions and deadlines. Utilizing software such as Autodesk Maya, Blender, Adobe Photoshop and Substance Painter.
Freelance 3D Artist at Spase, Inc.
September 30, 2024 - July 18, 2025
Developed lifelike 3D models optimized for AR, VR, and MR applications. Utilized skills in game design, AR, and VR to craft immersive experiences through meticulous 3D modeling. Employed software tools like Autodesk Maya and ZBrush to create highly detailed and realistic virtual assets. Collaborated with cross-functional teams to ensure seamless integration of 3D models into interactive environments.
3D Asset and Environment Artist at Technicolor Games
July 31, 2023 - July 18, 2025
Crafted intricate 3D assets tailored for high-end gaming experiences, focusing on photorealistic modeling and texturing. Employed software such as Autodesk Maya, Adobe Photoshop, Substance Painter, ZBrush, and Unreal Engine to bring AAA games to life with stunning visuals. Collaborated with the team to ensure seamless integration of created assets into game environments. Pushed boundaries of realism with advanced 3D modeling and texturing techniques. Participated in iterative design to enhance the quality of in-game assets contributing to overall visual excellence.
3D Artist at Amazon
March 31, 2022 - July 18, 2025
Generated 3D content optimized for diverse platforms including AR, VR, and MR, focusing on photorealistic modeling and texturing. Specialized in creating lifelike virtual representations of fashion apparel, furniture, and electronics. Maintained a consistent record of meeting deadlines and achieving high-quality 3D outputs. Utilized Autodesk Maya, Adobe Photoshop, Substance Painter, ZBrush, and AgiSoft. Collaborated closely with cross-functional teams for seamless asset integration into platforms. Applied advanced techniques to elevate realism and quality of modeled and textured items, enhancing visual appeal.
Game Designer at Highbrow Interactive Pvt Ltd
August 31, 2017 - July 18, 2025
Functioned as a game designer specializing in Android and iOS platforms, focusing on low-poly models and environments for mobile gaming. Engaged in texture baking, UV mapping, and 3D model optimization for mobile performance. Used Autodesk Maya, Adobe Photoshop, Substance Painter, and Unity Engine. Contributed to various successful game titles with millions of downloads. Collaborated with cross-functional teams for art asset integration, enhancing gameplay visuals and quality. Applied advanced game design techniques to create engaging mobile environments and met fast-paced development demands while maintaining quality.
3D Modeler at Freelancer.com
June 30, 2016 - July 18, 2025
Designed low-poly and mid-poly cartoon characters for E-Learning projects using Autodesk Maya and Adobe Photoshop. Created optimized art assets for educational contexts. Collaborated with teams to integrate characters into E-Learning content, enhancing learning experiences.
3D Artist at IndiaProperty.com
October 31, 2015 - July 18, 2025
Managed and executed projects including 3D architecture walkthroughs, AR and VR simulations, and 3D panoramics for Android and iOS devices. Created AR and VR kiosks for immersive experiences. Produced detailed 3D architectural scenes ensuring realistic visual representations. Used Autodesk Maya, Adobe Photoshop, Arnold Render, and Unreal Engine to deliver high-quality visuals. Collaborated with teams for smooth integration of 3D visualizations into projects enhancing viewer engagement.

Education

Bachelor of Electrical and Electronics Engineering at Anna University
April 12, 2011 - May 10, 2011
Bachelor of Electrical and Electronics Engineering
Bachelor of Engineering at Paavai Institute
January 1, 2005 - December 31, 2011
Bachelor of Engineering at Paavai Institute
January 1, 2005 - December 31, 2011
Bachelor of Engineering at Paavai Institute
January 1, 2005 - December 31, 2011
Bachelor of Engineering at Paavai Institute
January 1, 2005 - December 31, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Retail, Software & Internet