I have hands-on experience across 3D modeling, level design, UI/UX design, programming, and concept art. I work fluently with industry-standard tools including Maya, Blender, Unreal Engine, Unity, ZBrush, Vicon Post/Live, and Photoshop, allowing me to contribute to both technical and artistic aspects of projects. My early professional background includes working with startup studios dedicated to developing rehabilitation-focused games for patients with disabilities. In these roles, I worked on 3D , UI design, and graphic design.

Kasey Hazizaj

I have hands-on experience across 3D modeling, level design, UI/UX design, programming, and concept art. I work fluently with industry-standard tools including Maya, Blender, Unreal Engine, Unity, ZBrush, Vicon Post/Live, and Photoshop, allowing me to contribute to both technical and artistic aspects of projects. My early professional background includes working with startup studios dedicated to developing rehabilitation-focused games for patients with disabilities. In these roles, I worked on 3D , UI design, and graphic design.

Available to hire

I have hands-on experience across 3D modeling, level design, UI/UX design, programming, and concept art. I work fluently with industry-standard tools including Maya, Blender, Unreal Engine, Unity, ZBrush, Vicon Post/Live, and Photoshop, allowing me to contribute to both technical and artistic aspects of projects.

My early professional background includes working with startup studios dedicated to developing rehabilitation-focused games for patients with disabilities. In these roles, I worked on 3D , UI design, and graphic design.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

VR Game Designer at UprightVR / Temple University
April 1, 2024 - September 1, 2025
Designed 3D models for rehabilitation games using Maya and Photoshop, producing two to three assets weekly based on feedback. Created four promotional graphics and flyers in Photoshop to support outreach and increase patient engagement. Developed concept art and visual references to guide the 3D modeling and texturing pipeline. Implemented custom environment shaders in Unity, improving lighting dynamics and visual quality. Reconstructed and optimized approximately 30% of 3D assets, reducing polygon counts and improving frame rates by 80%. Provided feedback for other games in group meetings. Worked on laying out the level design for specific scenes in games. Illustrated 10 drawings to replace non-commercial license sprites UI.
UI/UX Designer at Able Games
March 1, 2023 - June 1, 2024
Designed accessible UI assets in Photoshop for Unity games, producing about 70% of the project’s UI design and focusing on intuitive navigation for players with accessibility needs. Refined 20% of game visuals and layout elements to align with each project’s theme. Created interactive infographics and data charts in Illustrator and Figma to visualize player performance and therapy progress. Iterated on title screens, icons, and background graphics weekly with deadlines based on playtesting and feedback. Designed UI assets on a weekly basis for about 50% of game projects.

Education

B.S. Game Design & Production at Drexel University
January 1, 2021 - June 30, 2025
B.S. Game Design & Production at Drexel University
January 11, 2030 - June 1, 2025

Qualifications

VR Game Designer
April 8, 2024 - October 12, 2024

Industry Experience

Gaming, Healthcare, Education, Software & Internet, Media & Entertainment