Kayla Lemke

Available to hire

Work Experience

3D Artist at Home Isle Rescue
January 1, 2024 - May 1, 2024
Created concept art, 3D models, and environmental assets using Maya and Adobe Creative Suite. Designed branding materials, including the game's logo and promotional posters, to establish a consistent visual identity. Created thumbnail sketches and prop design concepts for props, vegetation, and environments, leveraging shape language to establish a cohesive visual language and support immersive world-building. Implemented assets in Unreal Engine and contributed to team presentation at the Stout SGX Game Expo.
Visual Development Artist at Apartment 20
January 1, 2024 - January 1, 2025
Collaborated with a multidisciplinary team of 14 artists and programmers to develop a narrative-driven 3D platformer. Created character concept art, utilizing shape language and silhouette exploration to develop distinctive character designs while maintaining a consistent visual style through the 2D character color pipeline. Designed promotional artwork and managed the game's itch.io page to support marketing and community engagement.
Concept Artist / 3D Artist at Home Isle Rescue
January 1, 2024 - May 1, 2024
Created concept art, 3D models, and environmental assets using Maya and Adobe Creative Suite. Designed branding materials, including the game's logo and promotional posters, to establish a consistent visual identity. Created thumbnail sketches and prop design concepts for props, vegetation, and environments, leveraging shape language to establish a cohesive visual language and support immersive world-building. Implemented assets in Unreal Engine and contributed to team presentation at the Stout SGX Game Expo.
Visual Development Artist (Game Project) at Apartment 2.0
January 1, 2024 - January 1, 2025
Collaborated with a multidisciplinary team of 14 artists and programmers to develop a narrative-driven 3D platformer. Created character concept art, utilized shape language and silhouette exploration to develop distinctive character designs while maintaining a consistent visual style through the 2D character color pipeline. Designed promotional artwork and managed the game's itch.io page to support marketing and community engagement.
Sales Associate at Walmart
May 1, 2022 - Present
Demonstrated strong teamwork and communication in a fast-paced environment. Balanced multiple priorities while maintaining quality and customer service.
Deli Associate at Walmart
May 1, 2022 - Present
Demonstrated strong teamwork and communication in a fast-paced environment. Balanced multiple priorities while maintaining quality and customer service.

Education

Bachelor of Fine Arts at University of Wisconsin-Stout
January 11, 2030 - May 1, 2025
Bachelor of Fine Arts at University of Wisconsin-Stout
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet