I'm Kensington Matthew Watts, a versatile audio engineer and composer blending film scoring, game audio, and live sound. I enjoy crafting immersive sonic experiences for screens and stages, building robust audio pipelines, and collaborating with fellow creators to bring ideas to life. In addition to composing and producing music for games and films, I work across live venues, broadcasts, and theater, bridging the gap between creative direction and technical execution to deliver clear, impactful sound on every project.

Kensington Matthew Watts

I'm Kensington Matthew Watts, a versatile audio engineer and composer blending film scoring, game audio, and live sound. I enjoy crafting immersive sonic experiences for screens and stages, building robust audio pipelines, and collaborating with fellow creators to bring ideas to life. In addition to composing and producing music for games and films, I work across live venues, broadcasts, and theater, bridging the gap between creative direction and technical execution to deliver clear, impactful sound on every project.

Available to hire

I’m Kensington Matthew Watts, a versatile audio engineer and composer blending film scoring, game audio, and live sound. I enjoy crafting immersive sonic experiences for screens and stages, building robust audio pipelines, and collaborating with fellow creators to bring ideas to life.

In addition to composing and producing music for games and films, I work across live venues, broadcasts, and theater, bridging the gap between creative direction and technical execution to deliver clear, impactful sound on every project.

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Language

English
Fluent

Work Experience

Audio System Designer at StradaXR
May 1, 2025 - Present
Designs audio system for live multimedia entertainment to create immersive experiences for business clients, advertising, and more; implementing SFX, music, and dialogue elements in Unreal and Wwise.
Freelance Game Jam Programmer / Audio Designer at Freelance
March 1, 2020 - Present
Programs Game Jam systems for various game types (lvl99, Rhythm games); works with Safer Together, GameDev.tv, and other partners.
Broadcast Engineer at SpaceX
August 1, 2023 - October 1, 2025
Contracted as Broadcast engineer through Subtractive Inc; on-site with astronauts and mechanical engineers for coverage of satellite and manned spacecraft launches.
Assistant Audio Director at YADA Kids Theater
March 1, 2023 - Present
Editing tracks, building Q Lab, and writing soundbooks; FOH sound, setup, calibration and maintenance of speakers and wireless mics.
Live Sound / Stage Audio Engineer at Berklee College of Music
July 1, 2022 - October 1, 2025
Mixing live sound for four college venues; lighting design and stage management; Recording Assistant, patch bay, mic setup, Pro Tools engineer for jazz bands, orchestras, vocals, and some rock.
Sales Specialist at The Grove (Apple)
July 1, 2022 - Present
Seasonal role: selling phones, Macs, assisting repairs, resolving customer issues.
Sales / Audio Gear Specialist at Guitar Center Pro Audio
December 1, 2021 - October 1, 2025
Selling/recommending gear, organizing store, buying in used gear.
Game Audio Mentor at IGDA Game Audio
August 1, 2023 - Present
Connecting with new / old freelancers for career guidance and advice.
Conference Associate at Game Developer’s Conference / GameSoundCon
August 1, 2023 - Present
Setup/tear down, assisting attendees, managing talks and guiding presenters.
Film Scoring Club President at Film Scoring Club
May 1, 2022 - October 1, 2025
Contacting / setting up professional interviews, workshops, mentoring students, developing cross college collaboration.
Composer / Audio Producer at 3E Entertainment
August 1, 2024 - Present
Composed and produced a multi-track album for fan-made series on One Piece; BGM and thematic music; edited music for special episodes.
Composer / Library Music Producer at Emperia Music Group
August 1, 2024 - Present
Composes library music; mixes and masters industry-standard stems for library music.
Audio System Designer at StradaXR
May 1, 2025 - Present
Designs audio system for live multimedia entertainment to create immersive experiences for business clients, advertising, and more. Implementing SFX, music, and dialogue elements in Unreal and Wise.
Game Jam Systems Programmer at Freelance
March 1, 2020 - Present
Programs Game Jam systems for various game types including lvl99 and Rhythm games; projects include Global Game Jam, Safer Together, and GameDev.tv.
Broadcast Engineer at SpaceX
August 1, 2023 - October 1, 2025
Contracted as Broadcast Engineer; worked on site with astronauts and mechanical engineers to cover satellite and manned spacecraft launches.
Assistant Audio Director at YADA Kids Theater
March 1, 2023 - Present
Editing tracks, building Q Lab, and writing soundbook; FOH sound setup and maintenance of speakers and wireless mics.
Composer / Audio Producer at 3E Entertainment
August 1, 2024 - Present
Composed and produced a multi-track album for a fan-made One Piece series; BGMs and thematic music to be edited through the show.
Recording Assistant / Live Sound Engineer at Berklee College of Music
July 1, 2022 - October 1, 2025
Mixing live sound for four college venues, guest shows, Q&A sessions, and recitals. Recording assistant duties: patch bay, mic setup, and Pro Tools engineering.

Education

Film Scoring at Berklee College of music
August 1, 2019 - May 20, 2022
studied orchestral and electronic composition for film and tv. Conducting, orchestration, recording, and more were also included in the major. I also minored in game audio composition and programming.
Bachelor of Music at Berklee College of Music
August 1, 2019 - July 1, 2022
Bachelor's Degree in Music at Berklee College of Music
August 1, 2019 - July 1, 2022
at Berklee College of Music
August 1, 2019 - July 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Retail, Media & Entertainment, Education, Non-Profit Organization, Software & Internet, Professional Services