Hi! I’m Thongthat (Khem) Harnvorrayothin—a 3D artist and designer blending architecture, game-ready visuals, and animation. I’ve spent years building pipelines, sketching concepts, and freelancing for clients while studying, always chasing the next trend in 3D and 2D art. I enjoy collaborating on bold projects, learning new software, and sharing breakdowns on my ArtStation and YouTube. I’m fluent in English and Thai, and I’m eager to contribute to creative teams with a strong mix of technical and artistic skills.

THONGTHAT (KHEM) HARNVORRAYOTHIN

Hi! I’m Thongthat (Khem) Harnvorrayothin—a 3D artist and designer blending architecture, game-ready visuals, and animation. I’ve spent years building pipelines, sketching concepts, and freelancing for clients while studying, always chasing the next trend in 3D and 2D art. I enjoy collaborating on bold projects, learning new software, and sharing breakdowns on my ArtStation and YouTube. I’m fluent in English and Thai, and I’m eager to contribute to creative teams with a strong mix of technical and artistic skills.

Available to hire

Hi! I’m Thongthat (Khem) Harnvorrayothin—a 3D artist and designer blending architecture, game-ready visuals, and animation. I’ve spent years building pipelines, sketching concepts, and freelancing for clients while studying, always chasing the next trend in 3D and 2D art.

I enjoy collaborating on bold projects, learning new software, and sharing breakdowns on my ArtStation and YouTube. I’m fluent in English and Thai, and I’m eager to contribute to creative teams with a strong mix of technical and artistic skills.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Thai
Fluent
English
Advanced

Work Experience

Freelance Artist at Self-employed
January 1, 2018 - Present
Graphic design and concept art commissions. Designed architecture and landscapes (including BOQ and material gathering) and produced 2D character art, environment concepts, and in-game object designs. Built and refined game visualization pipelines, created pixel art for games/streams, edited product posters and animations to boost brand impact, and contributed NFT/artwork for clients and personal projects.
Generalist Designer at CUSAR (School of Agricultural Resources), Chulalongkorn University
April 1, 2025 - May 31, 2025
Coworking space and corporate identity design (CI) for the school/faculty. Used AutoCAD and Blender for architectural work and Photoshop/Illustrator for CI design. Collaborated on space planning, branding, and presentation materials.
Freelance 3D Generalist at King
December 1, 2023 - January 31, 2024
participated in animation video advertisement project for Candy Crush. Focused on procedural particle effects, texturing/shaders, lighting, and animation. Blender was the main tool; Substance Painter used in the pipeline. The project is available on the Candy Crush Saga Official YouTube channel as 'Candy Crush Solitaire - Official Launch Trailer'.
Director / Art Director / Environment Modeler / Technical Artist at "Just Run Up" Unreal Engine Animation Short Film
May 1, 2024 - August 31, 2024
Led art direction and environment creation in Unreal Engine, with modeling in Blender and post-process work. Contributed as director, environment artist, and technical artist on a student short film that won Best Student award at a British festival; breakdowns available on ArtStation/YouTube.
Character Artist / Concept Artist / 2D-3D Environment Artist at EncoZi (Unannounced Animation Project)
September 1, 2025 - December 31, 2025
Created characters, concept art, and 2D/3D environments; supported in-engine look-dev and problem solving in Unreal Engine.
3D Environment & Asset Artist / VFX & Shader Technical Artist at "Starlight Renegade" (Video Game Project)
January 1, 2025 - July 31, 2025
Built game-ready environments and assets; developed VFX and custom shaders in Unreal Engine; managed in-engine look-dev and optimization.
Architect / Concept / Presentation Artist at Bang Krachao Pavilion — INDA D.C.C
July 1, 2021 - September 30, 2021
Provided architectural design concepts, presentation graphics, and cost estimation support for construction contracts; ensured compliance with codes and standards; coordinated with workers to deliver the pavilion project.
Art Director / Environment Modeler / Unreal Artist at "Maatla" Unreal Engine Animation Short Film
March 1, 2024 - April 30, 2024
Art direction and environment modeling for a SIGGRAPH Fast Forward-selected project; coordinated look-dev and in-engine rendering, using Blender for modeling and Unreal for final output.

Education

Postgraduate Diploma with Distinction in 3D Computer Animation at Bournemouth University, United Kingdom
January 1, 2023 - December 31, 2024
Bachelor of Science (Architectural Design) - Second Class Honors at Chulalongkorn University, Thailand
January 1, 2017 - December 31, 2022

Qualifications

SuperCrit Award: Best Single Image
January 1, 2021 - December 31, 2021
Blizzard Overwatch Fan Art Contest — Map Design, 3rd Place
January 1, 2020 - December 31, 2020
Blizzard Overwatch Fan Art Contest — Hero Skin Design, 1st Place
January 1, 2019 - December 31, 2019
BFX Competition (Festival Animation) — 2nd Place
December 1, 2023 - December 31, 2023

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services, Real Estate & Construction

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

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