Hello, I’m Pablo Angel Díaz Ornelas, an Unreal Engine 5 Developer with over 3 years of experience focusing on native C++ gameplay, scalable architecture, and network engineering. I’m officially certified by Epic Games as an Unreal Authorized Instructor (UAI), which validates my advanced technical mastery and ability to train other developers in industry-standard practices. I specialize in multiplayer architecture (Listen Servers, custom replication) and the Gameplay Ability System (GAS) to enable modular, reusable design.
I’m passionate about delivering AAA-quality mechanics and robust backend connections for competitive titles and action RPGs. I’ve independently shipped Iron and Bone on Itch.io, developed AI, precise collisions, and responsive combat in C++, and I’m actively exploring scalable networking and GAS-driven systems for future titles.
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