I am a game developer and graphics/engine engineer with 15+ years of experience across Unity, Unreal, and custom C# engines. I specialize in GPU optimization, ECS architecture, real-time shader development, and low-level rendering pipelines. I’ve shipped titles on Evercade and worked on official ports, and I’m currently authoring CAIMAN, a production-focused game engine built from first principles.
I’m known for delivering complex systems independently with strong profiling instincts and measurable performance results. I enjoy building robust toolchains and rendering pipelines, collaborating across teams to turn challenging graphics problems into elegant, maintainable solutions, and I’m open to new opportunities and relocation.
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