I'm Krisna Pradyana, a results-oriented programmer with nearly eight years of experience in game development, educational technology, and immersive experiences. I specialize in Unity and C#, and I've recently focused on research and development in AR, VR, and XR technologies. I'm skilled at leading small teams, delivering MVPs for clients, and advising stakeholders on timelines, costs, and technical risks. I’m passionate about turning ideas into innovative, engaging interactive experiences.

Krisna Pradyana

I'm Krisna Pradyana, a results-oriented programmer with nearly eight years of experience in game development, educational technology, and immersive experiences. I specialize in Unity and C#, and I've recently focused on research and development in AR, VR, and XR technologies. I'm skilled at leading small teams, delivering MVPs for clients, and advising stakeholders on timelines, costs, and technical risks. I’m passionate about turning ideas into innovative, engaging interactive experiences.

Available to hire

I’m Krisna Pradyana, a results-oriented programmer with nearly eight years of experience in game development, educational technology, and immersive experiences. I specialize in Unity and C#, and I’ve recently focused on research and development in AR, VR, and XR technologies.

I’m skilled at leading small teams, delivering MVPs for clients, and advising stakeholders on timelines, costs, and technical risks. I’m passionate about turning ideas into innovative, engaging interactive experiences.

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Experience Level

Expert
Expert
Beginner
Beginner

Language

English
Advanced
Indonesian
Fluent

Work Experience

R&D & Creative Technologies at Superpixel
November 1, 2025 - October 19, 2025
Conducted research and development on emerging technologies to inform upcoming projects. Served as a key programmer for interactive AR, VR, and XR projects, from concept to deployment. Developed Minimum Viable Products (MVPs) for client pitches and stakeholder demonstrations. Advised producers and managers on project timelines, cost, technical risks, and mitigation strategies for new interactive technology initiatives.
Game Programmer at ICANDO Indonesia
November 1, 2022 - October 19, 2025
Developed hundreds of educational mini-games for preschool and kindergarten-aged children within the ICANDO application. Engineered native features to bridge Unity with both Android and iOS platforms. Successfully ported the entire ICANDO game to iOS and managed its publication on the App Store. Created core game mechanics and logic using object-oriented programming in C#.
Game Programmer at Anoman Studio
March 1, 2020 - October 19, 2025
Created game mechanics and application logic with native object-oriented C# programming. Integrated program logic with game objects and assets within the Unity Engine. Harmonized visuals, music, and audio effects with gameplay by combining images, 3D models, and sound with programming.

Education

Add your educational history here.

Qualifications

1st Place, Software Creation Contest, Enumeration, PENS
January 1, 2016 - October 19, 2025
3rd Place, Game Dev Competition, Multimedia and Games Competition, ITS
January 1, 2016 - October 19, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Professional Services

Experience Level

Expert
Expert
Beginner
Beginner

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