● (Last Frame) Horror/Thriller where I created sound design for the whole game including created the theme song. ● (Badder Rotations) Sound Designed sounds for sword impacts, spells, creatures, and force shield ● (RetroArc Studios- The Spartan Project) Assisted as Composer by creating cinematic elements and creating the environment of ‘Halo’ using Sound Design ● (Stove Top Studios- SnakeyBus) Composed a memorizing lofi track creating a soundscape perfect for the game ambiance ● (Numerous Mobile Apps) Sound/Composed tracks for different stages/environments to menu screens ● From learning Fl Studio to learning Ableton, Cubase, and Pro Tools while also gaining insight to middleware like unreal and Wwise. Learned how to compose and sound design with the help of continuous education and help by mentors.

Kristian Pando

● (Last Frame) Horror/Thriller where I created sound design for the whole game including created the theme song. ● (Badder Rotations) Sound Designed sounds for sword impacts, spells, creatures, and force shield ● (RetroArc Studios- The Spartan Project) Assisted as Composer by creating cinematic elements and creating the environment of ‘Halo’ using Sound Design ● (Stove Top Studios- SnakeyBus) Composed a memorizing lofi track creating a soundscape perfect for the game ambiance ● (Numerous Mobile Apps) Sound/Composed tracks for different stages/environments to menu screens ● From learning Fl Studio to learning Ableton, Cubase, and Pro Tools while also gaining insight to middleware like unreal and Wwise. Learned how to compose and sound design with the help of continuous education and help by mentors.

Available to hire

● (Last Frame) Horror/Thriller where I created sound design for the whole game including created the theme song.

● (Badder Rotations) Sound Designed sounds for sword impacts, spells, creatures, and force shield

● (RetroArc Studios- The Spartan Project) Assisted as Composer by creating cinematic elements and creating the environment of ‘Halo’ using Sound Design

● (Stove Top Studios- SnakeyBus) Composed a memorizing lofi track creating a soundscape perfect for the game ambiance

● (Numerous Mobile Apps) Sound/Composed tracks for different stages/environments to menu screens

● From learning Fl Studio to learning Ableton, Cubase, and Pro Tools while also gaining insight to middleware like unreal and Wwise. Learned how to compose and sound design with the help of continuous education and help by mentors.

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Work Experience

Sound Designer, Post-Production at Waveform Media
January 1, 2017 - Present
Sound design for sword impacts, spells, creatures, and force shield assets. Collaborative composer work for cinematic elements and environment design. Created Lo-fi track for game ambience. Sound/compose tracks for mobile apps; implemented assets and middleware such as Unity and Wwise; studio recording; video editing; proficient with Adobe Creative Cloud.

Education

Bachelor of Science in Audio Arts (B.S.) - Audio Production Concentration at Full Sail University
January 11, 2030 - August 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet