I’m a software engineer with over a decade of hands-on experience building low-level, high-performance multimedia software in C++ and related technologies. I’ve contributed to a shipped title that surpassed 100,000 copies in its first month and have spent several years delivering AR/VR and cloud-based desktop experiences across startups and large tech companies. I’m driven by curiosity, fast iteration, and a continual pursuit of better rendering techniques and tooling.
I thrive on large, complex codebases and cross-functional collaboration, routinely turning prototypes into robust features with solid test coverage. I enjoy optimizing pipelines, experimenting with new graphics tech, and shaping developer experiences to help teams move faster and ship confidently.
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