I am Kyle Martin Bolton, a game design graduate with hands-on experience in QA testing, Unreal Engine development, and team leadership. I identify gameplay issues, document bugs, balance priorities, and collaborate effectively in fast-paced environments. I have a strong understanding of player experience, gameplay systems, and iterative development gained through academic projects, modding, and professional QA work on a published AAA title. I combine technical problem-solving with leadership, coordinating workflows, and delivering under pressure.

Kyle Martin

I am Kyle Martin Bolton, a game design graduate with hands-on experience in QA testing, Unreal Engine development, and team leadership. I identify gameplay issues, document bugs, balance priorities, and collaborate effectively in fast-paced environments. I have a strong understanding of player experience, gameplay systems, and iterative development gained through academic projects, modding, and professional QA work on a published AAA title. I combine technical problem-solving with leadership, coordinating workflows, and delivering under pressure.

Available to hire

I am Kyle Martin Bolton, a game design graduate with hands-on experience in QA testing, Unreal Engine development, and team leadership. I identify gameplay issues, document bugs, balance priorities, and collaborate effectively in fast-paced environments.

I have a strong understanding of player experience, gameplay systems, and iterative development gained through academic projects, modding, and professional QA work on a published AAA title. I combine technical problem-solving with leadership, coordinating workflows, and delivering under pressure.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Warehouse Manager at The Range
April 1, 2022 - Present
Managed systems for stock tracking using Excel and digital tools; Troubleshooted stock discrepancies and data issues; Maintained accurate data records and reporting processes; Led and trained staff, improving operational efficiency; Ensured compliance with health & safety procedures.
Night Manager (Level 3) at Morrisons
November 1, 2015 - April 1, 2022
Managed team operations and resolved on-shift issues in real time; Handled incidents requiring quick troubleshooting and decision-making; Maintained store systems, reporting, and security processes; Delivered customer-facing support in high-pressure environments.
QA Team Leader at International Hobo
August 1, 2016 - October 1, 2016
Identified, documented, and tracked bugs using structured systems; Worked with developers to resolve technical issues; Managed testing processes and team task allocation; Used databases to log and monitor issue resolution.
Night Manager at Morrisons
November 1, 2015 - April 1, 2022
Progressed from Customer Assistant into management through strong performance and leadership. Supervised overnight operations and coordinated medium-sized teams. Managed staff, scheduling, payroll inputs, and workflow allocation. Maintained operational standards while working to strict deadlines. Oversaw health & safety, security, and end-of-night procedures. Built strong communication and team-management experience under pressure.

Education

BSc (Hons) Game Design at University of Bolton
January 11, 2030 - May 13, 2026
BSc (Hons) Game Design at University of Bolton
January 1, 2017 - January 1, 2018
BTEC Higher National Diploma – Games Design at University of Bolton
January 1, 2015 - January 1, 2017
BTEC Level 3 Extended Diploma – IT at Bolton College
January 1, 2012 - January 1, 2015
B Sc (Hons) Game Design at University of Bolton
January 1, 2017 - January 1, 2018
BTEC Higher National Diploma – Games Design at University of Bolton
January 1, 2015 - January 1, 2017
BTEC Level 3 Extended Diploma – IT at Bolton College
January 1, 2012 - January 1, 2015

Qualifications

BTEC Higher National Diploma – Games Design
January 11, 2030 - May 13, 2026
BTEC Level 3 Extended Diploma – IT
January 11, 2030 - May 13, 2026
BSc (Hons) Game Design
January 11, 2030 - May 13, 2026
BTEC Higher National Diploma – Games Design
January 11, 2030 - May 13, 2026
BTEC Level 3 Extended Diploma – IT
January 11, 2030 - May 13, 2026

Industry Experience

Software & Internet, Retail, Professional Services, Media & Entertainment, Gaming, Transportation & Logistics