I am Lukas Baggenstos, a 3D artist and Game Art student at the SAE Institute Zurich. Over the past few years I have built a foundation in videogame development, leveraging a strong technical background to develop spatial awareness and a practical, hands-on approach to art and design. I am eager to apply and deepen these skills in a real-world setting, collaborating with teams to create engaging experiences.
I speak German (native) and have working knowledge of English and French. I am proficient with tools such as Autodesk Maya, Blender, Unreal Engine 5, ZBrush, and Substance Painter, and I enjoy modeling, rigging, and animation, with a particular interest in game design and blueprints integration. I’m a motivated self-starter who thrives in constructive environments and loves turning concepts into tangible, polished assets.
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