I am a Senior 3D Generalist specializing in lighting and shading, with extensive experience in Unreal Engine and path-traced renderers such as Arnold and Redshift. I’m proficient in Unreal Engine, Cinema 4D, Maya, and After Effects, with a strong foundation in motion graphics, modeling, texturing, and animation. I’m known for delivering polished, engaging visuals while navigating complex projects and tight deadlines.
In my roles across studios and agencies, I’ve led creative teams, developed pipelines, and collaborated with producers, developers, and clients to turn concepts into immersive visuals—from medical animations to automotive renders and real-time experiences. I enjoy solving technical challenges, and exploring stylization to achieve compelling results.
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A Mountain Modern style Architectural Render I did in Unreal Engine 5.4. All work done in Engine.
PARP Medical Animation- Concept Art
PARP Medical Animation-
I was Creative Director: Animation, modeling and rigging in Maya; Particles and simulations in Maya, lighting and shading in Arnold.
(Compositing by Hovelyn Penas ; Rigging by Damon Smith) (Motion Graphics by Andrew Nguyen)
Tumor Medical Animation
I was Creative Director: Animation and rigging in Maya; Particles and simulations in Maya. Lighting shading in Arnold.
(Compositing by Hovelyn Penas) (Motion Graphics by Andrew Nguyen)
I was creative director and did Animation and rigging in Maya; Particles and simulations in Maya, lighting and shading in Arnold.
(Compositing by Hovelyn Penas ; Titles by Andrew Nguyen; Rigging by Damon Smith)
“Lupus Medical Animation” I did animation and rigging in Maya. Particles and simulations in Maya. Lighting/Shading in Maya Arnold. (Compositing by Hovelyn Penas) (Additional rigging and animation by Mike Fisher) (Motion Graphics by Andrew Nguyen)
Everything done by me in Unreal 5.3. Rendered on a 3080. Some minor compositing in After Effects. Used Quixel, Kitbash3d and Mixamo assets.
Created in Unreal Engine 5 and rendered directly in-engine, with minor compositing in After Effects. I used Quixel and a few marketplace assets. It was exciting to see a 4K render with anti-aliasing finish in just 8 seconds per frame!
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