Laurentino Vilchez

Available to hire

Experienced gameplay and generalist programmer with nearly 10 years in the games industry. Skilled in cross-platform development across Unreal and Unity, with a focus on polished gameplay systems.

About

Experienced gameplay and generalist programmer with nearly 10 years in the games industry. Skilled in cross-platform development across Unreal and Unity, with a focus on polished gameplay systems. I’ve developed and shipped games on PC, console, and mobile, working with designers and artists to ensure every feature feels great to play.

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  • 8 years' experience
  • Joined October 2025

Languages

  • Spanish; CastilianFluent
  • EnglishFluent
  • FrenchFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience· 10 roles

Sole Programmer · Acid Pixel StudiosJun 2025 – Oct 2025 · 5 mos

Implemented core gameplay systems, UI, vehicles, Steamworks features, achievements, Nintendo Switch integration, and a third-party leaderboard system. Optimized UE5 gameplay and physics to hit 60 FPS on Switch using culling, tick control, and GPU/CPU profiling. Built responsive UMG UI with controller and mouse support. Refactored a legacy codebase to improve architecture, maintainability, and eliminate critical bugs, significantly raising code quality and team velocity. Solo-developed a full Unity game for Switch in 6 months.

Solo Programmer · Acid Pixel StudiosJun 2025 – Oct 2025 · 5 mos

Implemented all core gameplay systems for a multi-platform project (PC & Switch), including custom vehicles, UI, Steamworks features, achievements, Nintendo Switch integration, and a third-party leaderboard system. Optimized UE5 gameplay and physics to 60 FPS on Switch using culling, tick control, and GPU/CPU profiling. Built responsive UMG UI with smooth controller and mouse support. Refactored a legacy codebase, improving architecture, maintainability, and eliminating critical bugs, significantly raising overall code quality and team velocity.

Game Programmer · Silent Road GamesMar 2022 – Oct 2025 · 3 yrs 8 mos

Adapted quickly across diverse projects, contributing to titles in both Unreal and Unity, spanning PC, mobile, and console. Implemented full 3C (Character, Camera, Controls) systems for a third-person action game on PC, including responsive combat, precise dodging mechanics, animation syncing, and seamless multi-character switching.

Game Developer · Silent Road GamesMar 2022 – Oct 2025 · 3 yrs 8 mos
Freelance Game Developer · FreelanceSep 2020 – Oct 2025 · 5 yrs 2 mos
Freelance Game Developer · FreelanceSep 2020 – Oct 2025 · 5 yrs 2 mos
Game Developer · Redvel GamesDec 2018 – Oct 2025 · 6 yrs 11 mos
Game Developer · Redvel GamesDec 2018 – Oct 2025 · 6 yrs 11 mos

Education

Computer Engineering · University of Málaga2008 – 2015
Computer Engineering · University of Málaga2008 – 2015

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