Experienced gameplay and generalist programmer with nearly 10 years in the games industry. Skilled in cross-platform development across Unreal and Unity, with a focus on polished gameplay systems. I’ve developed and shipped games on PC, console, and mobile, working with designers and artists to ensure every feature feels great to play. _Website not available. Sign in: https://www.twine.net/signup_

Laurentino Vilchez

Experienced gameplay and generalist programmer with nearly 10 years in the games industry. Skilled in cross-platform development across Unreal and Unity, with a focus on polished gameplay systems. I’ve developed and shipped games on PC, console, and mobile, working with designers and artists to ensure every feature feels great to play. _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Experienced gameplay and generalist programmer with nearly 10 years in the games industry. Skilled in cross-platform development across Unreal and Unity, with a focus on polished gameplay systems. I’ve developed and shipped games on PC, console, and mobile, working with designers and artists to ensure every feature feels great to play.

Website not available. Sign in: https://www.twine.net/signup

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
See more

Language

Spanish; Castilian
Fluent
English
Fluent
French
Fluent

Work Experience

Solo Programmer at Acid Pixel Studios
June 1, 2025 - October 21, 2025
Implemented all core gameplay systems for a multi-platform project (PC & Switch), including custom vehicles, UI, Steamworks features, achievements, Nintendo Switch integration, and a third-party leaderboard system. Optimized UE5 gameplay and physics to 60 FPS on Switch using culling, tick control, and GPU/CPU profiling. Built responsive UMG UI with smooth controller and mouse support. Refactored a legacy codebase, improving architecture, maintainability, and eliminating critical bugs, significantly raising overall code quality and team velocity.
Game Developer at Silent Road Games
March 1, 2022 - October 21, 2025
Adapted quickly across diverse projects, contributing to titles in Unreal and Unity across PC, mobile, and console. Implemented full 3C (Character, Camera, Controls) systems for a third-person character action game on PC, including responsive combat, precise dodging mechanics, complex animation syncing, and a seamless multi-character switching system.
Freelance Game Developer at Freelance
September 1, 2020 - October 21, 2025
Mainly freelance mobile game development; led development of Soccer Star Hero with millions of downloads. Built a custom Unity editor tool to accelerate level design and AI setup. Developed a fully functional player customization system in Unity, allowing players to personalize avatars with unlockable cosmetics and accessories.
Game Developer at Redvel Games
December 1, 2018 - October 21, 2025
Demonstrated multidisciplinary versatility across gameplay programming, frontend web development (Angular, Ionic), and game tooling. Main programmer on a highly polished mobile sports game (Soccer Star Hero); contributed to rapid iteration and cross-discipline tooling.
Junior Game Developer at Seis Cocos
November 1, 2016 - October 21, 2025
Early-career role contributing to several game projects and supporting frontend web work and tooling.
Sole Programmer at Acid Pixel Studios
June 30, 2025 - October 21, 2025
Implemented core gameplay systems, UI, vehicles, Steamworks features, achievements, Nintendo Switch integration, and a third-party leaderboard system. Optimized UE5 gameplay and physics to hit 60 FPS on Switch using culling, tick control, and GPU/CPU profiling. Built responsive UMG UI with controller and mouse support. Refactored a legacy codebase to improve architecture, maintainability, and eliminate critical bugs, significantly raising code quality and team velocity. Solo-developed a full Unity game for Switch in 6 months.
Game Programmer at Silent Road Games
March 31, 2022 - October 21, 2025
Adapted quickly across diverse projects, contributing to titles in both Unreal and Unity, spanning PC, mobile, and console. Implemented full 3C (Character, Camera, Controls) systems for a third-person action game on PC, including responsive combat, precise dodging mechanics, animation syncing, and seamless multi-character switching.
Freelance Game Developer at Freelance
September 1, 2020 - October 21, 2025
Worked across Unreal and Unity on diverse projects, delivering polished gameplay, tooling, and optimization for PC/mobile/console. Created gameplay features, tooling, and performance improvements while balancing schedules as an independent developer.
Game Developer at Redvel Games
December 31, 2018 - October 21, 2025
Demonstrated multidisciplinary versatility, working across gameplay programming, frontend web development (Angular, Ionic), and game tooling.
Junior Game Developer at Seis Cocos
November 30, 2016 - October 21, 2025
Entered game development, contributing to multiple projects and learning across teams, with early exposure to gameplay programming and tooling.

Education

Computer Engineering at University of Málaga
January 1, 2008 - January 1, 2015
Computer Engineering at University of Málaga
January 1, 2008 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment