I am an artistically and creatively driven designer and illustrator based in Toronto, with experience spanning scenic design, concept art, character creation, 2D and 3D asset development, and creative direction. I enjoy building visually striking, thoughtful worlds and narrative experiences across live performance, games, film, and digital media. My background includes designing theatrical sets, developing concept art, creating 3D models, and leading creative teams through complex visual projects.
I bring a collaborative and practical approach to every project, combining strong visual communication with hands-on production experience. Whether I am shaping a scenic environment, reviewing artwork for a game, illustrating a character, or helping a team establish a cohesive visual direction, I focus on clarity, storytelling, and high-quality execution. I am comfortable working across both digital and physical workflows and enjoy solving creative challenges with a friendly, organized, and team-oriented mindset.
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