I am an artistically and creatively driven designer and illustrator based in Toronto, with experience spanning scenic design, concept art, character creation, 2D and 3D asset development, and creative direction. I enjoy building visually striking, thoughtful worlds and narrative experiences across live performance, games, film, and digital media. My background includes designing theatrical sets, developing concept art, creating 3D models, and leading creative teams through complex visual projects. I bring a collaborative and practical approach to every project, combining strong visual communication with hands-on production experience. Whether I am shaping a scenic environment, reviewing artwork for a game, illustrating a character, or helping a team establish a cohesive visual direction, I focus on clarity, storytelling, and high-quality execution. I am comfortable working across both digital and physical workflows and enjoy solving creative challenges with a friendly, organized, and team-oriented mindset.…

Li Kao

I am an artistically and creatively driven designer and illustrator based in Toronto, with experience spanning scenic design, concept art, character creation, 2D and 3D asset development, and creative direction. I enjoy building visually striking, thoughtful worlds and narrative experiences across live performance, games, film, and digital media. My background includes designing theatrical sets, developing concept art, creating 3D models, and leading creative teams through complex visual projects. I bring a collaborative and practical approach to every project, combining strong visual communication with hands-on production experience. Whether I am shaping a scenic environment, reviewing artwork for a game, illustrating a character, or helping a team establish a cohesive visual direction, I focus on clarity, storytelling, and high-quality execution. I am comfortable working across both digital and physical workflows and enjoy solving creative challenges with a friendly, organized, and team-oriented mindset.…

Available to hire

I am an artistically and creatively driven designer and illustrator based in Toronto, with experience spanning scenic design, concept art, character creation, 2D and 3D asset development, and creative direction. I enjoy building visually striking, thoughtful worlds and narrative experiences across live performance, games, film, and digital media. My background includes designing theatrical sets, developing concept art, creating 3D models, and leading creative teams through complex visual projects.

I bring a collaborative and practical approach to every project, combining strong visual communication with hands-on production experience. Whether I am shaping a scenic environment, reviewing artwork for a game, illustrating a character, or helping a team establish a cohesive visual direction, I focus on clarity, storytelling, and high-quality execution. I am comfortable working across both digital and physical workflows and enjoy solving creative challenges with a friendly, organized, and team-oriented mindset.

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Work Experience

Illustrator and 3D Artist at Loonie Times
January 1, 2025 - Present
Create and illustrate concept art during the pre-production stage. Collaborate with production teams to create prints and head rotation references for mascots. Revise and optimize artwork for clarity, support communication between sales and clients, and help introduce a new 3D workflow for future projects.
3D Artist at Looney Times
January 1, 2025 - Present
I created and illustrated concept art at the pre-production stage, collaborating with production to create physical assets.
Illustrator and 3D Artist at For Loonie Times
January 1, 2025 - Present
I create and illustrate concept art for pre-production stages, collaborating with production to create prints and materials for marketing.
Creative Director at Hazardous Hardware, Toronto Film School
January 1, 2023 - January 1, 2024
Served as creative director for the Toronto Film School Capstone project. Created and reviewed concept art for narrative and visual cohesion, designed and oversaw cinematic sequences, delegated leadership assignments, tracked 2D assets, and supported effective collaboration across the team.
Creative Director at Hazardous Hardware at Toronto Film School
January 1, 2023 - Present
I created and reviewed all pieces of concept art for the capstone project. I designed and oversaw the all visual aspects ensuring narrative and visual cohesion. I was also tasked with leadership assignments such as delegating and keeping track of all 2D assets.
Creative Director at Toronto Film School
January 1, 2023 - Present
I created and reviewed all pieces of concept art for the capstone project, ensuring narrative and visual cohesion. I oversaw the design and technical execution of all assets.
Freelance Illustrator at Self-employed
January 1, 2020 - Present
Managed online marketing and advertising for art commissions, specializing in portrait drawings and character illustrations inspired by games, shows, and films. Created YouTube channel banners, personal website graphics, and album covers for clients in the United States and Canada.
Freelance Illustrator at USA and Canada
January 1, 2020 - Present
I manage marketing and advertisements for art commissions, specializing in drawing portraits or characters from various media, including digital content.
Scenic Designer at Krannert Center for the Performing Arts
January 1, 2019 - January 1, 2020
Designed the set and general layout for the KCPA production of The Wolves by Sarah DeLappe, directed by Nisi Sturgis. Collaborated with lighting, sound, costumes, and other creative departments; prepared technical drafts and supported them with physical and digital 3D models; oversaw construction and participated in live rehearsals.
Scenic Designer at Krannert Center for Performing Arts
January 1, 2019 - January 1, 2020
I designed the set and general layout for the KCPA production of The Wolves by Sarah Delappe, collaborating closely with the creative team on lights, sound, costumes, and props. I also provided technical drafts for the team to build, including 3D models and digital assets.

Education

Video Game Design and Animation at Toronto Film School
January 1, 2023 - January 1, 2024
Scenic Design (Performing Arts) at University of Illinois (Urbana-Champaign)
January 1, 2015 - January 1, 2020
A-Levels at Peter Symonds College
January 1, 2014 - January 1, 2015
Video Game Design and Animation at Toronto Film School
January 1, 2023 - January 1, 2024
Scenic Design at University of Illinois
January 1, 2015 - January 1, 2020
Video Game Design and Animation at Toronto Film School
January 1, 2023 - January 1, 2024
Scenic Design (Performing Arts) at University of Illinois (Urbana-Champaign)
January 1, 2015 - January 1, 2020
A-Levels at Peter Symonds College
January 1, 2014 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet