Hi, I’m Louis Duff, a junior environment artist based in Brighton & Hove, UK, with a First Class BA (Hons) in Computer Games Art. I specialise in creating stylised and realistic environmental assets in Unreal Engine 5, with a focus on modular workflows, reusable material systems, lighting, and clean pipelines. I’m passionate about environmental storytelling, composition, and collaborative production, and I enjoy iterative feedback and reviews to refine mood and direction.

Louis Duff

Hi, I’m Louis Duff, a junior environment artist based in Brighton & Hove, UK, with a First Class BA (Hons) in Computer Games Art. I specialise in creating stylised and realistic environmental assets in Unreal Engine 5, with a focus on modular workflows, reusable material systems, lighting, and clean pipelines. I’m passionate about environmental storytelling, composition, and collaborative production, and I enjoy iterative feedback and reviews to refine mood and direction.

Available to hire

Hi, I’m Louis Duff, a junior environment artist based in Brighton & Hove, UK, with a First Class BA (Hons) in Computer Games Art. I specialise in creating stylised and realistic environmental assets in Unreal Engine 5, with a focus on modular workflows, reusable material systems, lighting, and clean pipelines.

I’m passionate about environmental storytelling, composition, and collaborative production, and I enjoy iterative feedback and reviews to refine mood and direction.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Environment Artist at Tanuki Forest Environment (Personal Environment Project)
September 1, 2024 - January 1, 2025
Built a realistic forest scene in Unreal Engine 5 focusing on foliage composition, atmospheric lighting, and environmental storytelling. Created optimised game-ready props and foliage assets through high-to-low poly workflows in Maya, ZBrush, and Substance Painter.
Environment Artist at Haw ked Tomb Environment University Final Project
January 1, 2024 - April 1, 2024
Built a stylised environment with emphasis on mood lighting, material definition, and scene composition. Created high-to-low poly assets and optimised models for real-time rendering performance. Authored PBR materials and integrated tileable surface workflows and material blending systems within Unreal Engine 5.
2D Game Visual Artist at Tetris Collaborative Project
January 1, 2024 - February 1, 2024
Collaborated within a multidisciplinary team using GitHub version control workflows. Developed all 2D game visuals in Krita, including interface assets, environmental backgrounds, and support in graphic elements. Worked iteratively through feedback and milestone deadlines. Implemented in three Cambridgeshire schools, where the game contributed to measurable improvements in student wellbeing.

Education

BA (Hons) Computer Games Art (First Class) at Anglia Ruskin University
January 1, 2021 - January 1, 2024
A* and A grade A Levels in Graphic Design and Photography at Brighton & Hove Sixth Form College
September 1, 2018 - May 1, 2020
Level 3 Art Foundation Diploma at Brighton Metropolitan College
January 1, 2020 - January 1, 2021

Qualifications

First Class BA (Hons) in Computer Games Art
January 1, 2021 - January 1, 2024

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services