I am a passionate narrative designer and world-builder with a deep interest in creating immersive, character-driven stories and dynamic, evolving worlds. I blend interactive storytelling with game mechanics to build worlds where narrative and gameplay feel inseparable, writing NPC dialogue, developing branching dialogue (Twine), and creating lore-rich environments that respond to player choices. Whether through comics or games, I strive to craft experiences that move players emotionally and invite exploration of richly detailed worlds. I am eager to contribute to projects that blend strong storytelling with meaningful gameplay, and I welcome new challenges in narrative design and world-building roles.

Liam Rutherford

I am a passionate narrative designer and world-builder with a deep interest in creating immersive, character-driven stories and dynamic, evolving worlds. I blend interactive storytelling with game mechanics to build worlds where narrative and gameplay feel inseparable, writing NPC dialogue, developing branching dialogue (Twine), and creating lore-rich environments that respond to player choices. Whether through comics or games, I strive to craft experiences that move players emotionally and invite exploration of richly detailed worlds. I am eager to contribute to projects that blend strong storytelling with meaningful gameplay, and I welcome new challenges in narrative design and world-building roles.

Available to hire

I am a passionate narrative designer and world-builder with a deep interest in creating immersive, character-driven stories and dynamic, evolving worlds. I blend interactive storytelling with game mechanics to build worlds where narrative and gameplay feel inseparable, writing NPC dialogue, developing branching dialogue (Twine), and creating lore-rich environments that respond to player choices.

Whether through comics or games, I strive to craft experiences that move players emotionally and invite exploration of richly detailed worlds. I am eager to contribute to projects that blend strong storytelling with meaningful gameplay, and I welcome new challenges in narrative design and world-building roles.

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Experience Level

Intermediate
Intermediate

Language

English
Fluent

Work Experience

Junior Narrative Writer at Translated
January 1, 2025 - Present
Wrote engaging NPC dialogue and narrative content for video games. Collaborated with a team of writers to create character-driven stories, ensuring the narrative fit seamlessly into game mechanics and world-building. Reviewed narrative scripts and provided constructive feedback to improve character development, dialogue pacing, and overall narrative cohesion. Contributed to world-building and lore creation, helping shape the broader game world with relevant, meaningful context for the player.
Game Designer, Narrative, and 3D at Kythera AI
January 1, 2021 - December 31, 2022
Designed environments and gameplay sequences demonstrating how AI navigates complex spaces, focusing on creating engaging, intelligent interactions. Collaborated closely with the client to ensure the final prototype met their needs and expectations, receiving positive feedback for its quality and functionality. Contributed to game design documentation and narrative aspects of the project, ensuring smooth integration of AI systems into the game's overarching narrative and mechanics.
Volunteer at Dundee Coding Club
November 1, 2023 - December 31, 2023
Volunteered to help out Dundee’s coding club which was looking at helping younger kids from primary school and High school get into coding using Scratch then eventually transition into HTML and C++.
3D Artist / Narrative Designer at NextGen Game Jam
January 1, 2019 - January 7, 2019
Participated in a week-long game jam, creating 3D assets in Maya and implementing narrative design in Unity; won the event as part of a small team.

Education

Level 3 Diploma in Games: Animation and VFX (VRQ) at Aim Awards
January 1, 2017 - December 31, 2019

Qualifications

BA (Hons) in Game Design and Production
January 1, 2019 - December 31, 2023
Merit - Aim Awards Level 3 Diploma in Games: Animation and VFX (VRQ)
January 1, 2017 - December 31, 2019

Industry Experience

Gaming, Media & Entertainment, Software & Internet