I am a game design and interactive experience creator currently pursuing an MA in Game and Playful Design at Goldsmiths, University of London, with a Bachelor of Engineering background in Computer Science and Technology. My academic training combines technical foundations with creative systems thinking, focusing on meaningful player experience and interactive design.
I have hands-on experience across the full game development pipeline, contributing to Game Jam projects in game design, programming, and audio design, as well as serving as a closed beta tester providing structured gameplay, UX, and systems feedback to development teams.
What sets me apart is my ability to integrate creative design, technical execution, and player-focused analysis, supported by strong interdisciplinary skills in worldbuilding, narrative structuring, system design, and collaborative project development.
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