I am a game design and interactive experience creator currently pursuing an MA in Game and Playful Design at Goldsmiths, University of London, with a Bachelor of Engineering background in Computer Science and Technology. My academic training combines technical foundations with creative systems thinking, focusing on meaningful player experience and interactive design. I have hands-on experience across the full game development pipeline, contributing to Game Jam projects in game design, programming, and audio design, as well as serving as a closed beta tester providing structured gameplay, UX, and systems feedback to development teams. What sets me apart is my ability to integrate creative design, technical execution, and player-focused analysis, supported by strong interdisciplinary skills in worldbuilding, narrative structuring, system design, and collaborative project development.

Wenxin Hou

I am a game design and interactive experience creator currently pursuing an MA in Game and Playful Design at Goldsmiths, University of London, with a Bachelor of Engineering background in Computer Science and Technology. My academic training combines technical foundations with creative systems thinking, focusing on meaningful player experience and interactive design. I have hands-on experience across the full game development pipeline, contributing to Game Jam projects in game design, programming, and audio design, as well as serving as a closed beta tester providing structured gameplay, UX, and systems feedback to development teams. What sets me apart is my ability to integrate creative design, technical execution, and player-focused analysis, supported by strong interdisciplinary skills in worldbuilding, narrative structuring, system design, and collaborative project development.

Available to hire

I am a game design and interactive experience creator currently pursuing an MA in Game and Playful Design at Goldsmiths, University of London, with a Bachelor of Engineering background in Computer Science and Technology. My academic training combines technical foundations with creative systems thinking, focusing on meaningful player experience and interactive design.

I have hands-on experience across the full game development pipeline, contributing to Game Jam projects in game design, programming, and audio design, as well as serving as a closed beta tester providing structured gameplay, UX, and systems feedback to development teams.

What sets me apart is my ability to integrate creative design, technical execution, and player-focused analysis, supported by strong interdisciplinary skills in worldbuilding, narrative structuring, system design, and collaborative project development.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Chinese
Fluent
English
Advanced
Japanese
Intermediate

Work Experience

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Education

BSc Computer Science and Technology (Sino–UK Joint Programme) at Fujian Normal University
January 11, 2030 - February 13, 2026
BSc Computer Science at University of Huddersfield
January 11, 2030 - February 13, 2026
MA Game Design at London College of Communication (UAL)
January 11, 2030 - February 13, 2026

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services