I’m a Unity and VR software engineer specializing in real-time simulation and immersive experiences.
I lead ideation and hands-on development for confidential and shipped projects, focusing on clean architecture, robust gameplay systems, and high-performance rendering. I’m passionate about bridging design and engineering to create accessible, scalable VR/interactive content and enjoy collaborating with cross-functional teams to deliver polished experiences.
Beyond code, I love crafting pipelines that simplify development, mentoring teammates, and continuously learning new tools and techniques to push the boundaries of VR and real-time simulation.
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Created a high-detail 3D stage layout in Blender for a university project, surpassing requirements by designing it
for a high-speed action platformer. Focused on modeling, lighting, texturing, and rendering to achieve
professional-level visuals. Despite having no prior experience, self-taught advanced techniques through extensive
research, making it a valuable learning experience.
The DOCKED VR Bridge Project is a revolutionary platform that redefines maritime training and operations by offering an immersive and highly realistic simulation of maritime environments using cutting-edge virtual reality (VR) technology. As the team leader, I directed the project’s vision to develop a functional proof-of-concept product, blending leadership with technical expertise to drive innovation. I spearheaded collaborative efforts to align the team’s contributions with the project’s transformative goals and played a key role in developing the majority of the VR interactivity, which serves as the core of the platform’s immersive user experience. By seamlessly integrating technical excellence and visionary leadership, the project establishes a new benchmark for modern maritime education
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