I’m a Unity and VR software engineer specializing in real-time simulation and immersive experiences. I lead ideation and hands-on development for confidential and shipped projects, focusing on clean architecture, robust gameplay systems, and high-performance rendering. I’m passionate about bridging design and engineering to create accessible, scalable VR/interactive content and enjoy collaborating with cross-functional teams to deliver polished experiences. Beyond code, I love crafting pipelines that simplify development, mentoring teammates, and continuously learning new tools and techniques to push the boundaries of VR and real-time simulation.

Adham Ibrahim

I’m a Unity and VR software engineer specializing in real-time simulation and immersive experiences. I lead ideation and hands-on development for confidential and shipped projects, focusing on clean architecture, robust gameplay systems, and high-performance rendering. I’m passionate about bridging design and engineering to create accessible, scalable VR/interactive content and enjoy collaborating with cross-functional teams to deliver polished experiences. Beyond code, I love crafting pipelines that simplify development, mentoring teammates, and continuously learning new tools and techniques to push the boundaries of VR and real-time simulation.

Next availability:
December 20, 2025

I’m a Unity and VR software engineer specializing in real-time simulation and immersive experiences.

I lead ideation and hands-on development for confidential and shipped projects, focusing on clean architecture, robust gameplay systems, and high-performance rendering. I’m passionate about bridging design and engineering to create accessible, scalable VR/interactive content and enjoy collaborating with cross-functional teams to deliver polished experiences.

Beyond code, I love crafting pipelines that simplify development, mentoring teammates, and continuously learning new tools and techniques to push the boundaries of VR and real-time simulation.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Arabic
Fluent

Work Experience

Unity Developer at Virtual Verse Studio
July 31, 2025 - December 11, 2025
Led the ideation and development of level design and scenic composition for confidential Unity projects, by shaping layouts, pacing beats, and points of interest from blocks to final scenery ensuring clear player flow and cohesive worldbuilding across levels and hub areas. Built and integrated gameplay/system features in Unity (C#) for ongoing studio projects, collaborating cross-functionally to implement interactions and refine mechanics. Executed playtest-driven iteration and debugging to improve stability, performance, and design alignment across development cycles.
Lead Unity Developer at Arab Academy for Science & Technology and Maritime Transport
March 1, 2025 - October 1, 2025
Spearheading development of a self-contained VR maritime simulator for Meta Quest, aiming to demonstrate product-grade feasibility to institutional leadership by delivering seamless integration of bridge controls, water physics, and instructor-student systems. Establishing technical direction and architectural workflow as both lead developer and project director, by managing module integration, assigning tasks, and building core VR interaction systems within Unity. Driving innovation in a nascent simulation field, as measured by institutional backing and potential for publishable research, by bridging engineering execution with strategic vision in a pioneering national context.
Software Engineer at Integrated Simulators Complex- Arab Academy for Science, Technology & Maritime Transport
September 1, 2023 - October 1, 2023
Built a proof-of-concept maritime simulator in Unity, showcasing interactive room controls and controller-based functionality, recognized by senior engineers for its potential to reduce the university’s simulator costs by up to 40%. Developed a scalable Unity framework, enabling efficient development and maintenance of software-based simulators, reducing the need for proprietary systems and cutting development time by an estimated 30% while lowering long-term maintenance costs. Demonstrated the feasibility of in-house simulator development, earning recognition from senior engineers and management for presenting a solution that could reduce initial setup and first-year operational costs from an estimated $125,000–$320,000 to a fraction of that amount.
Lead Unity Developer at Arab Academy for Science, Technology & Maritime Transport
March 1, 2025 - October 1, 2025
Spearheading development of a self-contained VR maritime simulator for Meta Quest, aiming to demonstrate product-grade feasibility to institutional leadership by delivering seamless integration of bridge controls, water physics, and instructor-student systems. Establishing technical direction and architectural workflow as both lead developer and project director, by managing module integration, assigning tasks, and building core VR interaction systems within Unity. Driving innovation in a nascent simulation field, as measured by institutional backing and potential for publishable research, by bridging engineering execution with strategic vision in a pioneering national context.

Education

Bachelor's in Computer Science at Arab Academy for Science, Technology & Maritime Transport
September 1, 2020 - September 1, 2024

Qualifications

Digital Egypt Pioneers Initiative – Machine Learning Engineer training
January 11, 2030 - December 12, 2025
Maharat Min Google Program – Certificate of Achievement
January 11, 2030 - December 12, 2025
Certificate of Appreciation – Dean of Student Affairs, Arab Academy for Science, Technology & Maritime Transport
January 11, 2030 - December 12, 2025

Industry Experience

Computers & Electronics, Software & Internet, Media & Entertainment, Professional Services
    paper 3D Stage Design & Layout Modeling

    Created a high-detail 3D stage layout in Blender for a university project, surpassing requirements by designing it
    for a high-speed action platformer. Focused on modeling, lighting, texturing, and rendering to achieve
    professional-level visuals. Despite having no prior experience, self-taught advanced techniques through extensive
    research, making it a valuable learning experience.

    paper DOCKED (VR Ship Bridge Simulator)

    The DOCKED VR Bridge Project is a revolutionary platform that redefines maritime training and operations by offering an immersive and highly realistic simulation of maritime environments using cutting-edge virtual reality (VR) technology. As the team leader, I directed the project’s vision to develop a functional proof-of-concept product, blending leadership with technical expertise to drive innovation. I spearheaded collaborative efforts to align the team’s contributions with the project’s transformative goals and played a key role in developing the majority of the VR interactivity, which serves as the core of the platform’s immersive user experience. By seamlessly integrating technical excellence and visionary leadership, the project establishes a new benchmark for modern maritime education