Hi, I’m Stefano Pruna, a Melbourne-based game developer and technical designer with a Bachelor of Information Technology (High Distinction) from the Academy of Interactive Technology. I love turning creative ideas into playable experiences, combining gameplay design, software engineering, and AI model training to deliver tangible results. I’ve demonstrated leadership by guiding projects, collaborating with mentors and peers, and presenting at events like the graduating speaker ceremony. I’m excited to bring strong collaboration, problem-solving, and hands-on technical skills to new challenges in gaming and interactive media.

Stefano Pruna

Hi, I’m Stefano Pruna, a Melbourne-based game developer and technical designer with a Bachelor of Information Technology (High Distinction) from the Academy of Interactive Technology. I love turning creative ideas into playable experiences, combining gameplay design, software engineering, and AI model training to deliver tangible results. I’ve demonstrated leadership by guiding projects, collaborating with mentors and peers, and presenting at events like the graduating speaker ceremony. I’m excited to bring strong collaboration, problem-solving, and hands-on technical skills to new challenges in gaming and interactive media.

Available to hire

Hi, I’m Stefano Pruna, a Melbourne-based game developer and technical designer with a Bachelor of Information Technology (High Distinction) from the Academy of Interactive Technology. I love turning creative ideas into playable experiences, combining gameplay design, software engineering, and AI model training to deliver tangible results.

I’ve demonstrated leadership by guiding projects, collaborating with mentors and peers, and presenting at events like the graduating speaker ceremony. I’m excited to bring strong collaboration, problem-solving, and hands-on technical skills to new challenges in gaming and interactive media.

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Language

English
Fluent

Work Experience

Game Developer at Academy of Interactive Technology (Graduate Project)
January 1, 2024 - January 1, 2024
Hands-on game development using Unreal Engine 5 and interactive systems; collaborated with a narrative team to develop playable and dialogue trees; prepared prototypes; documented processes; contributed to AI model training and customer service workflows; demonstrated ability to lead tasks, test, and iterate game features.
Game Developer at CG Spectrum
February 1, 2025 - April 1, 2025
Hands-on game development using Unreal Engine 5 and interactive systems; collaborated with mentors and peers to deliver playable projects; prepared documentation and iterated on gameplay mechanics; tested and debugged core gameplay features; contributed to asset integration and testing.
Game Developer at Independent / Personal Projects
May 1, 2025 - November 1, 2025
Developing gameplay mechanics in Unreal Engine 5; implemented animation state machines and transitions directly in code; added first-person/third-person view switching via custom camera logic; collaborated with team to test and refine gameplay experiences.

Education

Bachelor of Information Technology at Academy of Interactive Technology
January 11, 2030 - January 1, 2024
Bachelor of Information Technology (High Distinction) at Academy of Interactive Technology
January 11, 2030 - January 1, 2024
Bachelor of Information Technology (High Distinction) at Academy of Interactive Technology
January 11, 2030 - January 1, 2024

Qualifications

AIT Integrity Award
January 11, 2030 - December 15, 2025
Student Commencement Speaker, Graduating Class of 2024
January 11, 2030 - December 15, 2025
AIT Integrity Award
January 11, 2030 - December 27, 2025
AIT Integrity Award (Exceptional integrity and community service)
January 11, 2030 - December 27, 2025
Student Commencement Speaker, graduating class of 2024
January 11, 2030 - December 27, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services