I am a technical artist with 2 years of experience in tool scripting in Blender, rigging, character animation, and environmental VFX. I have a strong background in building 3D art workflows for real-time engines such as Unreal and Unity. I’m a collaborative team member who bridges artistic vision with technical execution, bringing adaptability and creative problem-solving to small, agile teams.
I thrive in cross-disciplinary collaboration and enjoy turning complex ideas into polished, performant visuals.
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VR Archology is a educational Unreal VR game made for the Meta Quest 2 VR headsets.
After my first year working as a 3D artist for my game studio, they give me the awesome opportunity to switch over into a more technical role. I was officially my game studio’s first Technical Artist and they had many interesting new tasks in store for me. Considering that I never worked as a technical artist before this was both exciting and intimidating but I was hungry to learn more about technical art. So far I was able to learn more about Unreal’s shaders, Niagara systems, VDBs and much more!
This is my first Tech Artist tool for Blender. I wanted to create a tool to streamline the process of creating cartoon eyes for my characters. I often make characters that can’t use normal spheres for eyes because of their head shapes. After learning an efficient method for making cartoony eyes, I decided to build this tool so I could combine several steps into one button. I plan to add more features, like additional controls for eye color, style and maybe even a quick rig for animation.
This was a team project for my game development class. We worked on a horror game concept in a PSX style. The Game concept was called wide asleep and it’s about a young lady that gets her senses stolen. She must solve puzzles while avoiding enemies in order to receive her senses back. I was their 3D artist and Animation that worked on the character model.
This is a solo project I worked on for the Comfy Jam: Spring 2026. This is my first ever game jam and I really enjoyed making this simple game. The goal of the game is to a run a small flower shop. Grow your flowers, manage customers and save up as much honey as possible!
Once again check out the game here: https://www.twine.net/signin
During my time at the Jump XR Simulations Internship, I served as the 3D Animator for their virtual patient project. My primary responsibility was to bring realistic, life-like animations to the patient character, Mary. To achieve this, I accurately depicted the physical symptoms of ARDS, developed a new rig to support expressive facial animations, and built a streamlined pose library to facilitate efficient lip-syncing. This role allowed me to apply and expand my animation expertise in a highly specialized field, contributing to a medical training tool that helps students strengthen their understanding of serious patient conditions.
https://www.twine.net/signin
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