Hi, I’m Dominic Larrieu, a college animation student based in Chicago, IL. I love creating expressive, eye-catching character animation and short videos for social media. I enjoy experimenting with new tools and styles—from Blender and Maya to TikTok trends—and collaborating with a team to bring fun stories to life. Currently I work as a Technical Artist at The Studio at UIUC, building dynamic VFX in Unreal Engine, prototyping modular systems, and collaborating with artists and designers. I’m excited to expand my skills in VR/AR, rigging, and real-time animation, and I’m always eager to learn new tools and styles.
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This was a team project for my game development class. We worked on a horror game concept in a PSX style. The Game concept was called wide asleep and it’s about a young lady that gets her senses stolen. She must solve puzzles while avoiding enemies in order to receive her senses back. I was their 3D artist and Animation that worked on the character model.
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This is my 3D designed character that I create to be my persona/Massot for my Youtube channel. I wanted to create this character as a way to improve my modeling, sculpting, texturing, rigging and animation skill plus I wanted a eye-catching character to appear in my Youtube videos. I have all sort of plans in store for this character including animation tests, reenactment of scenes, Vtuber creation, low-scale games and etc.
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During my time at the Jump XR Simulations Internship, I served as the 3D Animator for their virtual patient project. My primary responsibility was to bring realistic, life-like animations to the patient character, Mary. To achieve this, I accurately depicted the physical symptoms of ARDS, developed a new rig to support expressive facial animations, and built a streamlined pose library to facilitate efficient lip-syncing. This role allowed me to apply and expand my animation expertise in a highly specialized field, contributing to a medical training tool that helps students strengthen their understanding of serious patient conditions.
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