Bart Roijmans is an independent composer with extensive experience in producing soundtracks for computergames and multimedia projects on multiple platforms. He has written music for clients such as Atari, Disney, Vicarious Visions, 1st Playable Productions, Engine Software and Playlogic. Early 1990, His biggest passion was composing music for games and graphic demos for the MSX system. Through mutual friends he got acquainted with the founders of Engine Software, who were also active in the MSX-scene at that time. In 1992 he finished his first game soundtrack for a non-commercial project. Not particularly looking for a job in the games-industry he went to college studying computer science. Meanwhile Engine Software turned professional in 1995, and were still looking for a sound designer. After his graduation in 1999, Bart joined the Engine Software team, and has worked there for over 12 years as the in-house composer. Since 2006 he started working as a freelancer to broaden his horizon. At the ‘Games in Concert’ event in 2007, Bart’s music from the game Stateshift was performed live by the Metropole Orchestra and Pa’dam choir.

Bart Roijmans

Bart Roijmans is an independent composer with extensive experience in producing soundtracks for computergames and multimedia projects on multiple platforms. He has written music for clients such as Atari, Disney, Vicarious Visions, 1st Playable Productions, Engine Software and Playlogic. Early 1990, His biggest passion was composing music for games and graphic demos for the MSX system. Through mutual friends he got acquainted with the founders of Engine Software, who were also active in the MSX-scene at that time. In 1992 he finished his first game soundtrack for a non-commercial project. Not particularly looking for a job in the games-industry he went to college studying computer science. Meanwhile Engine Software turned professional in 1995, and were still looking for a sound designer. After his graduation in 1999, Bart joined the Engine Software team, and has worked there for over 12 years as the in-house composer. Since 2006 he started working as a freelancer to broaden his horizon. At the ‘Games in Concert’ event in 2007, Bart’s music from the game Stateshift was performed live by the Metropole Orchestra and Pa’dam choir.

Available to hire

Bart Roijmans is an independent composer with extensive experience in producing soundtracks for computergames and multimedia projects on multiple platforms. He has written music for clients such as Atari, Disney, Vicarious Visions, 1st Playable Productions, Engine Software and Playlogic.

Early 1990, His biggest passion was composing music for games and graphic demos for the MSX system. Through mutual friends he got acquainted with the founders of Engine Software, who were also active in the MSX-scene at that time. In 1992 he finished his first game soundtrack for a non-commercial project.

Not particularly looking for a job in the games-industry he went to college studying computer science. Meanwhile Engine Software turned professional in 1995, and were still looking for a sound designer. After his graduation in 1999, Bart joined the Engine Software team, and has worked there for over 12 years as the in-house composer.

Since 2006 he started working as a freelancer to broaden his horizon. At the ‘Games in Concert’ event in 2007, Bart’s music from the game Stateshift was performed live by the Metropole Orchestra and Pa’dam choir.

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Language

English
Fluent
Dutch
Fluent
German
Advanced

Work Experience

Freelance Componist / Audio Designer at Spiresound
January 1, 2006 - Present
Composing music and sound effects for games and films; audio post-processing for large localization projects in Pro Tools; collaboration with, among others, Atari, Disney, Vicarious Visions, Engine Software, and Playlogic.
Composer / Audio Designer, Programmer, Game Designer at Engine Software
January 1, 1999 - January 1, 2013
Music and audio production across various platforms; creation of sound effects and voice acting; game and game-engine programming; game design from concept to final product; AI scripting, level design; 2D graphic design and playtesting / QA.

Education

AUKOM - Vorm- en plaatstoleranties voor Quality Control (in combinatie met Aukom 1 & 2: qualified AUKOM Metrologist) at Stodt/Hexagon Waalre
January 1, 2021 - January 24, 2026
Aukom Level 1 & 2 - Cursus meettechniek voor 3D meetmachines at Stodt Best
January 1, 2018 - January 24, 2026
Cursus Audio Post Processing in Pro Tools at Exequo / Triom Studios Parijs
January 1, 2008 - January 24, 2026
HBO, Hogere Informatica, afstudeerrichting Telematica at Fontys Hogeschool Eindhoven
January 1, 1994 - January 1, 1999
MBO, Technische Computerkunde at Technisch Lyceum Eindhoven
January 1, 1992 - January 1, 1994
HAVO at Pius-X College Bladel
January 1, 1987 - January 1, 1992

Qualifications

AUKOM GD&T - Vorm- en plaatstoleranties voor Quality Control
January 1, 2021 - January 24, 2026
Aukom Level 1 & 2 - Cursus meettechniek voor 3D meetmachines
January 1, 2018 - January 24, 2026
Cursus Audio Post Processing in Pro Tools
January 1, 2008 - January 24, 2026

Industry Experience

Gaming, Media & Entertainment, Manufacturing, Software & Internet